Unity
Surface Shader Converter
$9.99
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About Surface Shader Converter
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
The Surface Shader Converter automatically converts your Built-in Render Pipeline surface shaders into URP and HDRP compatible versions — saving hours of manual work. Perfect for developers updating existing projects with legacy assets or maintaining compatibility across render pipelines.
Key Features:
- One-click conversion from Built-in to URP/HDRP
- Preserves shader properties and lighting behavior
- Great for migrating legacy projects to modern pipelines
- Simplifies multi-pipeline development
Stop rewriting shaders — let the Surface Shader Converter handle it.
It has 2 flows, either convert all surface shaders in the project or convert based on materials, it searches for all materials that are using surface shaders and creates new URP/HDRP materials with the converted shaders and the copied properties from the original material.
Key Features:
- One-click conversion from Built-in to URP/HDRP
- Preserves shader properties and lighting behavior
- Great for migrating legacy projects to modern pipelines
- Simplifies multi-pipeline development
Stop rewriting shaders — let the Surface Shader Converter handle it.
It has 2 flows, either convert all surface shaders in the project or convert based on materials, it searches for all materials that are using surface shaders and creates new URP/HDRP materials with the converted shaders and the copied properties from the original material.