Move the pivot point of any GameObject directly in the Scene View. Non-destructive, undo-safe, works with any render pipeline.
SplashArt Toolbox.
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Boost URP scenes with Super Fog. A highly optimized analytical height fog system with procedural noise, directional scattering, and fake volumetric lights.
Rulers, guides, grid overlay, and pixel-precise snapping for Unity UI Canvas in the Scene View. Editor-only with zero runtime cost.
Optimized dual-mode volumetric system for URP featuring cinematic atmospheric haze and procedural heat distortion shimmer.
Colors, text styles, separators, folders and component icons for the Unity Hierarchy window, including the new Hierarchy window in Unity 6.6.
Highly optimized volumetric lighting system for Unity 6 URP. Generate cinematic god rays and sun shafts with zero setup and extreme performance.
Procedural cloud shadows for Unity URP using FBM noise. Wind animation, light-aligned projection, and automatic LOD optimization.