Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity Permanent Decrease 2026-10-10 2026-10-17 | |
| $19.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Snaplines - Smart UI Guides & Grids
- Tools, Systems & Learning > Development Tools & Automation
Drag guides from the ruler edge, position them by pixel value, lock them in place, label and color-code them by group. Every guide persists per-canvas, per-scene, so you never lose your layout marks between sessions.
The snapping system goes well beyond simple grid snap. Enable it and your RectTransforms will snap to guides, canvas edges, canvas midpoints, sibling object bounds, and sibling midpoints - all at once if you want. Visual indicators show exactly what you snapped to: a color-coded line, a diamond marker on the ruler, and a pill label with the coordinate and target type. Works during both move and resize operations, and every snapped move is fully undoable.
A configurable grid overlay with adjustable size, subdivisions, and five origin modes (Center, TopLeft, TopRight, BottomLeft, BottomRight) sits on top of the canvas. Subdivision lines double as additional snap targets when grid snapping is on.
The floating toolbar overlay appears automatically when you select a Canvas and collapses back when you leave it. All toggles - rulers, guides, grid, cursor readout, snapping targets - are one click away. The Guide Manager window gives you a sortable list of every guide on the active canvas with inline editing for position, label, and lock state.
Everything is editor-only. No MonoBehaviours, no ScriptableObjects, no files added to your project. Settings live in EditorPrefs and survive domain reloads, play-mode transitions, and Unity restarts. The snapping hot path allocates zero heap memory per frame.
Requires Unity 6 (6000.0+). Works with all three Canvas render modes - Screen Space Overlay, Screen Space Camera, and World Space.