Super Haze: Heat Distortion & Atmospheric Haze for URP
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity Permanent Decrease 2026-10-10 2026-10-17 | |
| $19.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Super Haze: Heat Distortion & Atmospheric Haze for URP
- Art & Visuals > VFX
Key Benefits & Workflow:
- Dual-Mode Engine: Choose between standalone Heat Distortion (UV displacement), Atmospheric Haze (Kawase blur), or layer both in Combined Mode for ultimate realism.
- Zero-Friction Setup: Fully Volume-driven. Drop it into your URP Post-Processing Volume, apply the Renderer Feature, and see instant results in Edit and Play mode.
- Precision Masking: Take full control of your atmosphere with advanced depth and height masking. Confine the effect to ground levels or specific distance ranges with visual Scene View Gizmos.
- Procedural Heat Shimmer: Driven by customizable FBM noise algorithms (Value, Perlin, Simplex), perfect for hot roads, deserts, or engine exhausts.
- Extreme Performance: Features downscaled processing (Full, Half, Quarter) and automatic shader variant stripping at build time to dramatically reduce compilation overhead.
- Production Ready: Clean, fully documented C# API allows for seamless runtime parameter modifications during gameplay or cutscenes.