About this sale
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Included assets
Asset names currently associated with this deal. Store availability can change.
By IMarin Labs
25 stylized combat and movement effects: impacts, melee, defense, dashes and finishers. Editable Particle System prefabs, seven demo scenes and a standalone ActionPop volume.
By IMarin Labs
25 stylized effects for pickups, harvesting, building, upgrades, unlocks and level-ups. Editable Particle System prefabs, eight demo scenes and Built-in, URP and HDRP setup.
By IMarin Labs
25 stylized magic and status effects: elemental bursts, buffs, debuffs, area cues and summons. Editable Particle System prefabs and seven demo scenes in a standalone volume.
147 procedural heightmaps at exact 1:1 scale (8 x 8 km each) with snow-capped peaks, lakes, sea and realistic water. 18 demo scenes for Built-in, URP and HDRP.
Turn Unity screenshots into clear requests for your AI coding agent, with numbered notes and captured GameObject and Inspector control details.
By IMarin Labs
Turn sprites into beveled 3D meshes, voxel columns and depth-map relief with guided workflow, live preview and batch export.
By IMarin Labs
Fantasy RPG icons for loot, equipment, skills and input prompts, with transparent PNG artwork and a searchable Unity demo.
By KOFT
Interactive snow & ice material with footprints, vehicle trails, tessellated snow and deep-cracked glossy ice. Supports URP, Built-in, terrains and drag-and-drop prefabs.
Create physics-driven 2D soft bodies from Sprites in Unity with squash, stretch, wobble, collisions, and shape recovery.
Create layered 2D parallax environments with looping sprites, day/night cycles, lighting, and atmospheric effects all managed from a Unity Editor control panel.
Upwork-style time tracking inside Unity: memos, 10-minute segments, activity levels, screenshots, a work diary and client-ready HTML/CSV reports.
Convert 2D sprites into breakable objects using an Auto Grid workflow with fragment pooling, physics, lifetime control, and reassembly.
An infinite reference board for Unity scenes featuring Markdown notes, tasks, images, voice memos, sketches, and asset links saved per scene.
By 3DKas
A rigged and animated low-poly PS1-style teen boy character asset with pixelated textures and optimized single material setup.
A distraction-free stopwatch with laps, countdown alarms, and a persistent log that survives recompiles and Unity restarts.
Showing 1–15 of 15 tracked assets.