About 2D Destruction Pro - Lite
Turn ordinary 2D sprites into breakable objects with a simple, reusable Auto Grid destruction workflow.
Designed for developers who want straightforward, reliable 2D destruction without the overhead of complex authoring or runtime slicing tools included in the Pro edition, this Lite package keeps setup fast while giving you full control over essential runtime parameters. Configure your grid, generate fragments, apply full physics or lightweight simulation, manage fragment lifetimes, and automatically reassemble objects on demand.
Auto Grid Destruction
Configurable Rows / Columns
Grid Jitter
Deterministic Seed
Fragment Pooling
Fragment Lifetime
Automatic Reassembly
Rigidbody2D Physics
Lightweight Physics
Box Collider
Polygon Collider
Impact / Explosion
Basic Sound
Fragment Fade / Scale
Source Sprite workflow
Basic Destruction API
Basic Auto Grid sample scene
Simple Workflow
Source Sprite → Auto Grid → Fragments → Physics → Lifetime → Reassemble
Requirements
Unity 2022.3 or newer
2D / Sprite support
Physics2D
The package was validated during development with Unity 6000.3.13f1.
Rendering Pipeline
The package is intended for Unity 2D workflows.
URP compatibility: supported/validated according to the package configuration.
Performance
The package uses fragment pooling and a predictable Auto Grid workflow.
Actual performance depends on:
Fragment count
Sprite geometry
Physics configuration
Rendering setup
Target hardware
Project complexity
No universal FPS or Android-device performance guarantee is made.
Designed for developers who want straightforward, reliable 2D destruction without the overhead of complex authoring or runtime slicing tools included in the Pro edition, this Lite package keeps setup fast while giving you full control over essential runtime parameters. Configure your grid, generate fragments, apply full physics or lightweight simulation, manage fragment lifetimes, and automatically reassemble objects on demand.
Auto Grid Destruction
Configurable Rows / Columns
Grid Jitter
Deterministic Seed
Fragment Pooling
Fragment Lifetime
Automatic Reassembly
Rigidbody2D Physics
Lightweight Physics
Box Collider
Polygon Collider
Impact / Explosion
Basic Sound
Fragment Fade / Scale
Source Sprite workflow
Basic Destruction API
Basic Auto Grid sample scene
Simple Workflow
Source Sprite → Auto Grid → Fragments → Physics → Lifetime → Reassemble
Requirements
Unity 2022.3 or newer
2D / Sprite support
Physics2D
The package was validated during development with Unity 6000.3.13f1.
Rendering Pipeline
The package is intended for Unity 2D workflows.
URP compatibility: supported/validated according to the package configuration.
Performance
The package uses fragment pooling and a predictable Auto Grid workflow.
Actual performance depends on:
Fragment count
Sprite geometry
Physics configuration
Rendering setup
Target hardware
Project complexity
No universal FPS or Android-device performance guarantee is made.