A Unity 2D toolkit for auto grid, manual slice, and runtime slicing. Features fragment pooling, reassembly, and export tools.
Eragan Studio.
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Convert 2D sprites into breakable objects using an Auto Grid workflow with fragment pooling, physics, lifetime control, and reassembly.
Create layered 2D parallax environments with looping sprites, day/night cycles, lighting, and atmospheric effects all managed from a Unity Editor control panel.
Create physics-driven 2D soft bodies from Sprites in Unity with squash, stretch, wobble, collisions, and shape recovery.