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2D Destruction Pro preview
Unity

2D Destruction Pro

By Eragan Studio

$15

About 2D Destruction Pro

  • Tools, Systems & Learning > Development Tools & Automation
Bring dynamic 2D destruction and slicing to your Unity projects! 2D Destruction Pro is an all-in-one Unity 2D slicing and destruction toolkit built for creating breakable objects, custom-authored fragments, and real-time gameplay cuts.

3 Ways to Power Your Gameplay:
1. Fast Editor Authoring: Generate fragment layouts quickly using Auto Grid, or take full control with the Manual Slice Editor to craft precise Straight Cut and Polygon/Region Cut layouts.
2. Interactive Runtime Slicing: Cut objects dynamically during gameplay with Runtime Slice, featuring full support for line, finite segment, and ordered path cuts—perfect for Fruit-Ninja-style slicing and interactive 2D cutting mechanics.
3. Smart Physics, Pooling & Reassembly: Every generated fragment runs on a unified mesh, collider, physics, pooling, and reassembly workflow. You can easily access fragment IDs, parent/original lineage, generation depth, area ratios, and cut position/direction data to drive custom gameplay logic, scoring, and visual effects.

Everything Included in the Package:
- Ready-to-Use Exports: Export your generated pieces via PNG fragment export or combined prefab export.
- Built-In Safeguards: Maintain smooth performance with configurable geometry and runtime safety limits.
- Coder-Friendly Tools: Hook into your game effortlessly using clean developer APIs and slice/reassembly events.
- Quick-Start Examples: Jump right in and test mechanics immediately with included sample scenes.
- High-Performance Backend: Runs out-of-the-box on a standard Managed C# backend. Optional Jobs/Burst integration is included to accelerate fragment movement when compatible dependencies are installed, with an automatic fallback to Managed C#.

Who is this for?
This toolkit is purposefully designed for developers building breakable props, destructible 2D objects, custom fragment layouts, and responsive runtime slicing gameplay.

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