Editor tool to batch-scatter or brush-paint prefabs in the Scene view. Raycast and mesh hits, optional physics drop, Unity 6 overlays.
Easy Studio Assets.
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Turn CSV/JSON tables into ScriptableObject .asset files: drag a file, pick a type (optional Auto), choose a folder, click Import.
Edit shared component fields across multiple prefabs in one editor window: group prefabs, pick common component tabs, and tune values like the Inspector—without opening each prefab one by one.
Editor tool to batch-rename project assets and hierarchy game objects with preview, validation, and undo support.
Tune gameplay parameters across multiple objects from one editor panel, test in Play Mode, and apply reviewed changes back to scenes or prefabs with presets.