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About Easy GameObject Scatterer
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Object Scatterer is an Editor-only workflow for populating outdoor or indoor layouts with props, rocks, vegetation, clutter, and decals without writing placement scripts. Batch Scatter places many instances at once inside a Ground Raycast region (sphere or box around a scatter center) or spawns inside a Random Volume with mandatory rigidbody settling (Random Volume + Drop). Brush Paint lets you stamp or stroke along surfaces in the Scene view using the built-in Object Scatterer tool. Placement and filtering: Layer masks, optional Include Only/Exclude root hierarchies, random uniform scale, yaw-only or full XYZ rotation, alignment to surface normals, and optional position jitter. Raycast resolution uses physics colliders, TerrainCollider, and triangle tests against static and skinned meshes when no collider exists. Physics (editor): Optional simulate-on-spawn for grounded and brush workflows; Random Volume batch mode always runs drop simulation. Preview playback over multiple editor frames; temporary colliders can be generated from render meshes when a prefab has no colliders. Undo is grouped per batch or brush stroke. Unity 6 integration: Optional Scene View overlay mirrors brush radius, spacing, drop simulation, preview, and step settings next to your other Scene tools. Ideal for level designers and environment artists who want fast iteration and art-directed coverage.