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True Alpha is a render pass for URP that completely resolves the classic limitations of rendering transparent objects.
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True Alpha is a render pass for URP that completely resolves the classic limitations of rendering transparent objects.
True Alpha Refraction adds physically-inspired refraction, blur, and chromatic aberration to transparent materials in URP.
True Alpha Sprite is an extension for True Alpha Transparency that brings Order-Independent Transparency, billboarding, depth correction, and proxy lighting to Unity's Sprite Renderer in URP.