Current sales News My Tracked Assets Login
True Alpha Refraction preview
Unity

True Alpha Refraction

By Lumen Section

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for True Alpha Refraction 2 price observations from Aug 7, 2026 to Nov 2, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Aug 7, 2026: $14.99. Unity First Price 2026-08-07 2026-08-07 Nov 2, 2026: $14.99. Latest store price Aug 7, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$14.99Unity First Price 2026-08-07 2026-08-07

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About True Alpha Refraction

  • Art & Visuals > VFX
True Alpha Refraction is an extension for True Alpha Core that adds physically-inspired refraction, blur, and chromatic aberration to transparent materials in URP. Traditional transparency in URP struggles with refractive materials such as glass, crystal, and ice. Most refraction techniques rely on rendering the scene into an intermediate texture before transparent objects are drawn, which breaks when transparent surfaces overlap and becomes increasingly expensive as more refractive objects are added. The extension builds on True Alpha Core's Order-Independent Transparency pipeline to provide high-quality refraction, blur, and chromatic aberration. It allows rendering many refractive objects in the same scene without repeatedly rendering the scene, ensuring transparent objects refract and interact correctly with one another. Perfect for frosted glass, crystal and gemstones, ice and water, potions and bottles, magnifying lenses and sci-fi force fields. Compatible with Unity 6 and above, Shader Graph, and the Universal Render Pipeline using either Forward or Forward+.

Unity price last checked .

Prices and availability may change.