By CodeWee
25 favoritesA shader for Unity URP that enables Opaque-mode transparency using dither patterns. Includes Bayer, Ordered, and Alpha dither textures, gradient transparency controls.
28 assets from this publisher across the stores we track.
By CodeWee
25 favoritesA shader for Unity URP that enables Opaque-mode transparency using dither patterns. Includes Bayer, Ordered, and Alpha dither textures, gradient transparency controls.
By CodeWee
17 favoritesLightweight, customizable grid shader for URP supporting UI, meshes, and flat surfaces with configurable lines and wireframe rendering.
By CodeWee
17 favoritesCreate over 90 primitive 2D and 3D meshes in Unity Editor and at Runtime. Generate optimized procedural meshes with UVs, normals, and more.
By CodeWee
14 favoritesComponent Browser is a tool that lists and filters Scene Components in a List View, making it easy to find GameObjects and Components.
By CodeWee
12 favoritesA customizable X-Ray style shader for the Built-in Render Pipeline with adjustable color, transparency, and rim effects.
By CodeWee
11 favoritesGL Line Renderer renders crisp lines in Unity URP with splines, textures, gradients, snapping, and full runtime control for scene and game views.
By CodeWee
11 favoritesCustomizable grid shader for Built-in Render Pipeline. Supports UI, meshes, and surfaces with configurable grid lines, wireframe rendering.
By CodeWee
11 favoritesA List View Control Library for Unity Editor with fast scroll, multi-selection, customizable context menu, sort, and filter.
By CodeWee
8 favoritesA powerful Unity Editor tool that lists all project assets in a sortable, searchable List View with type filters, references, dependencies, timestamps, and batch operations via context menu.
By CodeWee
8 favoritesA flexible and stylized Contour Line Shader. Easily render evenly spaced contour lines along the X, Y, and Z axes with gradient coloring, local/world space control, and full visual customization.
By CodeWee
8 favoritesA customizable glass shader for the Built-in Render Pipeline supporting color tinting, refraction, rim lighting, and normal maps.
By CodeWee
8 favoritesCustomizable X-Ray shader for URP with adjustable color, transparency, rim lighting, and specular effects.
By CodeWee
7 favoritesGL-based line renderer for Unity's Built-in RP with splines, textures, gradients, snapping, and runtime control.
By CodeWee
7 favoritesVisualize sine waveforms in real-time using a customizable shader-driven graph for education and simulation.
By CodeWee
6 favoritesHigh-quality glass shader with adjustable blur, refraction, rim, reflection, and specular effects for URP.
By CodeWee
5 favoritesStylized Contour Line Shader for URP with customizable axis lines, gradient coloring, and screen-space thickness control.
By CodeWee
4 favoritesA glass shader with adjustable blur, refraction, rim, reflection, and specular effects for the Built-in Render Pipeline.
By CodeWee
4 favoritesHighly customizable and lightweight grid shader for HDRP, supporting UI, meshes, and flat surfaces with configurable lines.
By CodeWee
4 favoritesCustomizable glass shader for URP supporting color tinting, thickness, refraction, rim lighting, reflections, and normal maps.
By CodeWee
4 favoritesUV coordinate-based wireframe shader for stylized gridline effects in Built-in Render Pipeline.
By CodeWee
4 favoritesA flexible gridline shader using UV coordinates for stylized wireframe-like effects. Designed for the Universal Render Pipeline(URP).
By CodeWee
4 favoritesReal-time vertex renderer for meshes with GPU acceleration, customizable colors, textures, and sizes for debugging and visualization.
By CodeWee
2 favoritesA flexible stylized Contour Line Shader for HDRP with axis control, gradient coloring, and screen-space thickness.
By CodeWee
2 favoritesBuilt-in RP shader enabling opaque-mode transparency via dither patterns, including Bayer, Ordered, and Alpha textures.