By Polynest
3 favoritesScan scenes for 68 issues—broken refs, hierarchy, lighting, physics, UI, prefabs—and safely fixes what can be repaired.
10 assets from this publisher across the stores we track.
By Polynest
3 favoritesScan scenes for 68 issues—broken refs, hierarchy, lighting, physics, UI, prefabs—and safely fixes what can be repaired.
By Polynest
3 favoritesCreate non-destructive Prefab Variants and prefab combos with batch generation, validation, previews, and safe output controls.
By Polynest
1 favoritesA projector that puts a texture or video on any surface with real occlusion, so objects in the beam cast genuine shadows into the image.
By Polynest
Scans scenes for 68 issues—broken refs, hierarchy, lighting, physics, UI, prefabs—and safely fixes what can be repaired.
By Polynest
Simulate a camera crew with realistic operator reactions, handheld sway, focus pulling, and various rig movements for cinematic shots.
By Polynest
Automated three-point lighting rigs in Unity that adapt to subject bounds and camera view, with presets and real-time adjustment.
By Polynest
Five Unity editor tools: simulated camera operator, lighting rigs, prefab placement, scene checks, and a projector with shadows.
By Polynest
Real-size sports balls with accurate bounce physics, modelled panels, dimples, drilled holes, URP/HDRP support, LODs, colliders, demo scene
By Polynest
Nine stylized shop buildings and a market street baked at dusk. One palette texture, two materials, glowing glass, exact mesh colliders, lightmap UVs, edge-to-edge slabs.
By Polynest
Old‑town street: six shop‑houses, furniture, trees, hedges, LODs, colliders, lightmaps, and a baked dusk demo. Works in Built‑in, URP, HDRP.