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Light Studio — Three-Point Lighting Rigs preview
Unity

Light Studio — Three-Point Lighting Rigs

By Polynest

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Light Studio — Three-Point Lighting Rigs 2 price observations from Oct 5, 2026 to Nov 2, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Oct 5, 2026: $14.99. Unity First Price 2026-10-05 2026-10-05 Nov 2, 2026: $14.99. Latest store price Oct 5, 2026 Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$14.99Unity First Price 2026-10-05 2026-10-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Light Studio — Three-Point Lighting Rigs

  • Tools, Systems & Learning > Development Tools & Automation
Point it at a subject. Press Create Rig. It is lit. Three-point lighting is the foundation of photography and film: a Key to shape the subject, a Fill to open the shadows, a Rim to separate it from the background. Doing it by hand in Unity means placing, aiming and sizing four lights — and doing it again every time the subject or the camera moves. Light Studio builds the rig for you. Give it a subject and a camera and it creates a Key, Fill, Rim and Background out of real Unity Lights, positioned from the subject's actual bounds and the camera's view rather than a fixed offset. Pick a look, move a slider, drag a light in the Scene View: the rig re-derives a correct placement every time, still aimed at the subject. It never replaces Unity's lighting. Every light is a standard Unity Light; the Volume and Reflection Probe are standard components. When you are done, Bake & Detach hands everything back as plain Unity objects, with nothing of Light Studio left behind. The rig includes Create Rig, Scene View handles, and Solo/Mute per light. The look features artistic controls for Brightness, Contrast, Softness, Warmth, Direction, Height and Separation, plus presets like Portrait, Cinematic, Product and Interior. The environment integration supports Volumes, Ambient Intensity, Exposure Compensation, Fog Amount, Reflections Intensity, and a Reflection Probe Assistant. Decisions include Before/After comparison, Performance Indicator, Scene Lighting Audit, and Bake & Detach. Built for production with Built-in and URP support, no per-frame code at runtime, 209 automated EditMode tests, six sample scenes, and full C# source and documentation.

Unity price last checked .

Prices and availability may change.