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Real Projector preview
Unity

Real Projector

By Polynest

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.

Recorded prices for Real Projector 4 price observations from Sep 17, 2026 to Nov 4, 2026. Lowest recorded price $13.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Sep 17, 2026: $13.99. Unity New Release Discount 2026-09-17 2026-10-01 Sep 17, 2026: $13.99. Unity New Release Discount 2026-09-17 2026-10-01 Sep 17, 2026: $19.98. Unity First Price 2026-09-17 2026-09-17 Nov 4, 2026: $19.99. Latest store price Sep 17, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-09-17 2026-09-17
$13.99Unity New Release Discount 2026-09-17 2026-10-01
$13.99Unity New Release Discount 2026-09-17 2026-10-01

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Real Projector

Real Projector turns a Unity spot light into an actual projector. Point it at a wall, assign a texture or a video, and the image appears exactly where you aimed it at the size you asked for, in meters.

The difference from every other projection solution is occlusion. Walk a character through the beam and they cast a real shadow into the projected image, because the projection is carried by a light that already renders a shadow map. A decal projector cannot do this at all. The legacy Projector component shines straight through geometry.

You set up the projection the way you would set up a real projector: throw distance, image width, aspect ratio. The spot angle is derived for you and reported back along with the throw ratio and the image diagonal. Drag the throw distance and the image size directly in the scene view and watch the frustum land on the first surface in front of the lens.

SHAPES — rectangle, ellipse, rounded rectangle, or your own mask texture. Keystone correction for surfaces you are not square to, and flip for rear projection and ceiling mounting.

SOURCES — a still texture, a VideoPlayer, or any render texture you fill yourself from a camera or a custom pass.

A setup validator — the render pipeline settings a light cookie depends on all fail silently in URP. Wrong cookie atlas format and your projection is grey; additional lights on per-vertex and there is no image at all. The inspector finds every one of these and fixes them with a button, so you never stare at a blank wall wondering what is wrong.

Four demo scenes, generated from a menu item so they can never drift out of step with the component.

BEFORE YOU BUY

Universal Render Pipeline only. The Built-in pipeline reads only the alpha channel of a light cookie, and HDRP is not supported in this release.

A projector adds light and cannot remove it, so the image reads best in a dark environment. This is inherent to any light-based projection.

The beam itself is not visible in the air. That needs volumetric lighting, which URP does not provide.

Requires Unity 6.3 or newer. No other dependencies.

Unity price last checked .

Prices and availability may change.