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Zero-dependency NPC task scheduler with priority queues, pause/resume, and pooling for Unity AI agents.
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Zero-dependency NPC task scheduler with priority queues, pause/resume, and pooling for Unity AI agents.
Data-driven RPG stat system. Author stats in the Inspector, generate type-safe enums, and drive them with modifiers, events, a live HUD, and collection stats.
Score-based AI system where options rate themselves 0-1. No-code component with live debugging and full C# source.