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NPC & AI Task System — Priority Queue Scheduler preview
Unity

NPC & AI Task System — Priority Queue Scheduler

By PostanteGames

$24.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.48. The latest store price is $24.99.

Recorded prices for NPC & AI Task System — Priority Queue Scheduler 4 price observations from Jul 10, 2026 to Oct 31, 2026. Lowest recorded price $17.48. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jul 10, 2026: $17.48. Unity New Release Discount 2026-07-10 2026-07-17 Jul 10, 2026: $17.48. Unity New Release Discount 2026-07-10 2026-07-17 Jul 15, 2026: $24.99. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: $24.99. Latest store price Jul 10, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$24.99Unity First Price 2026-07-15 2026-07-22
$17.48Unity New Release Discount 2026-07-10 2026-07-17
$17.48Unity New Release Discount 2026-07-10 2026-07-17

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About NPC & AI Task System — Priority Queue Scheduler

  • Tools, Systems & Learning > Game Templates & Systems
  • Art & Visuals > UI & GUI
TaskSystem is a lightweight, zero-dependency task scheduling framework for Unity. Drop it into any project and orchestrate sequenced, prioritized, pausable work for NPCs, AI agents, workers, quests, animations, or any "do these things in order with interrupts" workflow.

KEY FEATURES

• Three-tier queues — Normal (FIFO), Priority (pre-empts current task), Parallel (runs alongside).
• Pause / resume / cancel — priority interrupts auto-pause; resumed when the priority queue empties.
• ScriptableObject task templates — author once, instantiate per agent, pool freely.
• Treatment types — Instant, OneTime, LongTime, Continuous.
• Progress reporting — Load, Distance, Sequence, Instant, Duration.
• Composite tasks via TaskSequence — chain subtasks with optional waiting and a final task.
• Optional stat hooks (ITaskAgentStats) — energy costs, work speed, mistake rolls, pause notifications. Skip entirely if you don't need them.
• ScriptableObject pooling baked in (IPoolableScriptableObject).
• Project-agnostic — no NPC framework, no behavior tree dependency, no proprietary editor.

DESIGNED FOR

• AI agents that need queued behavior with priority interrupts.
• Workers in sim/tycoon games (Diner Dash-style task chains).
• Quest systems that queue, pause, and resume multi-step objectives.
• Build/craft systems with proportional energy cost over time.
• Any game loop needing "do A, then B; if X happens, do Y first, then resume."

WHAT'S INCLUDED

• Core runtime — full C# source, no DLLs.
• Drop-in TaskController + TaskAgent components — a working actor with zero code.
• Nine sample task types covering every treatment and progress mode.
• Five controller-driven demo scenes plus a one-click DemoHub navigator.
• On-screen HUD overlay and a custom Inspector that shows the live queue.
• README, QuickStart, API reference, CHANGELOG, English XML documentation.

DEPENDENCIES

None. Only UnityEngine. Minimum Unity 2021.3 LTS (developed and tested on Unity 6).

LICENSING

Per-seat license under Unity Asset Store EULA. Royalty-free use in commercial builds.

Support: questions and feature requests welcome through the Asset Store product page.

Unity price last checked .

Prices and availability may change.