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RPG Stat & Attribute System — Data-Driven Modifiers preview
Unity

RPG Stat & Attribute System — Data-Driven Modifiers

By PostanteGames

$19.99

Rated 0.0/5 from 2 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.

Recorded prices for RPG Stat & Attribute System — Data-Driven Modifiers 4 price observations from Jul 10, 2026 to Oct 31, 2026. Lowest recorded price $13.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Jul 10, 2026: $13.99. Unity New Release Discount 2026-07-10 2026-07-17 Jul 10, 2026: $13.99. Unity New Release Discount 2026-07-10 2026-07-17 Jul 15, 2026: $19.98. Unity First Price 2026-07-15 2026-07-22 Oct 31, 2026: $19.99. Latest store price Jul 10, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-07-15 2026-07-22
$13.99Unity New Release Discount 2026-07-10 2026-07-17
$13.99Unity New Release Discount 2026-07-10 2026-07-17

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About RPG Stat & Attribute System — Data-Driven Modifiers

  • Art & Visuals > UI & GUI
Stop hard-coding stats. StatSystem is a data-driven stat & attribute framework: you define your stats as data in a ScriptableObject catalog — id, type, default, min/max/clamp, category — and one click generates a type-safe StatId enum. No more editing the package to add a stat, and no stringly-typed access.

Each entity gets its own live stat set from a drop-in component, so 100 NPCs share one catalog but keep independent values. Works for any genre — RPG, sim, survival, tower defense, crafting — and any render pipeline, with zero dependencies and full C# source.

Everything is push-based: subscribe to a stat, bind a field with [SubscribeToStat], or read a live StatRef. Modifiers are additive + multiplicative and source-tagged, so a buff or a piece of equipment removes cleanly. Collection stats hold inventories. A generic OnGUI HUD renders any catalog with no hard-coded names.

Seven playable demos (each with an in-scene usage guide that shows the exact API call), six ready catalogs, an offline RTF manual with a step-by-step guide, and 157 EditMode tests are included.

Unity price last checked .

Prices and availability may change.