RPG Stat & Attribute System — Data-Driven Modifiers
Rated 0.0/5 from 2 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-07-15 2026-07-22 | |
| $13.99 | Unity New Release Discount 2026-07-10 2026-07-17 | |
| $13.99 | Unity New Release Discount 2026-07-10 2026-07-17 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About RPG Stat & Attribute System — Data-Driven Modifiers
- Art & Visuals > UI & GUI
Each entity gets its own live stat set from a drop-in component, so 100 NPCs share one catalog but keep independent values. Works for any genre — RPG, sim, survival, tower defense, crafting — and any render pipeline, with zero dependencies and full C# source.
Everything is push-based: subscribe to a stat, bind a field with [SubscribeToStat], or read a live StatRef. Modifiers are additive + multiplicative and source-tagged, so a buff or a piece of equipment removes cleanly. Collection stats hold inventories. A generic OnGUI HUD renders any catalog with no hard-coded names.
Seven playable demos (each with an in-scene usage guide that shows the exact API call), six ready catalogs, an offline RTF manual with a step-by-step guide, and 157 EditMode tests are included.