Client/server relational database system for Unity with encrypted communications, local fallback, and backup/restore functionality.
SteveSmith.Software.
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Local SQL database for Unity supporting many data types. Multi-platform with no external dependencies.
Modular serialization system for Unity that saves and loads any data. Save.method() handles everything with no setup required.
Modular serialization system for Unity that saves and loads almost any data type with high performance and network support.
Modular serialization system to save and load almost any Unity data with binary serialization for speed and security.
Save Unity ScriptableObject data at runtime with persistent serialization, anti-cheat security, and cross-platform support.
Secure local multi-player preference system with SQL for Unity, supporting diverse data types and arrays.
Share assets easily and safely between your Unity projects, reducing disk space and facilitating common asset use.
Drop-in replacement for Unity PlayerPrefs that extends supported data types to include vectors, colors, and arrays.
A modular binary serialization system for saving and loading game data with support for hundreds of Unity objects and .NET types.
Save for Unity is a modular serialization system which can save and load almost any data used by a Unity project.
Adds support for Monobehaviour classes to the Save for Unity Core system with full documentation of supported data types.
Adds support for the Unity Physics classes in both 2D and 3D to the Save for Unity Core serialization system.
Adds Unity Animation workflow support to the Save for Unity Core serialization system.
Audio Add-on module extending Save for Unity Core serialization system to support Unity Audio workflow.
Adds support for Unity Camera and Lighting to the Save for Unity Core serialization system.
Adds C# serializable object support to the Save for Unity Core serialization system.
Save for Unity Add-on module that extends the functionality of the Save for Unity Core serialization system with Unity Events support.
Adds support for Unity renderers, materials, and textures to the Save for Unity Core serialization system.
Adds support for Unity joints and hinges in both 2D and 3D to the Save for Unity Core serialization system.
The Save for Unity add‑on modules expand the core serialization system's capabilities.
Adds support for the Unity AI Navigation workflow to the Save for Unity Core serialization system.
Save for Unity - Particles Add-on extends the Save for Unity Core serialization system to support the Unity Particle System workflow.
Adds Scriptable Object support to the Save for Unity Core serialization system.