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Unity

Save for Unity Core

By SteveSmith.Software

$30

Rated 5.0/5 from 8 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $30.

Recorded prices for Save for Unity Core 3 price observations from Jul 29, 2026 to Nov 3, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Jul 29, 2026: $30. Unity First Price 2026-07-29 2026-08-05 Jul 29, 2026: $15. Unity Discount 2026-07-29 2026-08-12 Nov 3, 2026: $30. Latest store price Jul 29, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price
$15Unity Discount 2026-07-29 2026-08-12
$30Unity First Price 2026-07-29 2026-08-05

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Save for Unity Core

  • Tools, Systems & Learning > Game Templates & Systems
Saving and Loading data should be easy and simple, fast, safe and secure, often it is not!

Whatever you need to save call Save.method() and let our custom binary serializer do the rest. No setup, no fuss. Bringing it back is as simple as Load.method() We have done the hard work so you don't have to.

Our simple to use API let's you save what you want in just 2 lines of code and if you don't want to code we supply No Code options for Saving and Loading.

Want to save your procedurally generated world? No problem, we save both values and references so nothing gets lost.

GameObjects, Components, Monobehaviours, Primitives, Structs, Classes, .Net Collections, Key Value pairs, ScriptableObjects, we have it covered. See technical details for more information.

Easy. Fast. Efficient. Secure.

Synchronous or Asynchronous saving and loading, compression by default, bring your own encryption if required.

Save/Load using a file for local storage or a Steam for online.

Our modular add-on system means you only have the overhead for the things your project needs. Need more? Add a module. Need less? Delete a module, it's that simple.

The ONLY Complete Save and Load Data System on the market

Despite the claims of others no one comes close to serializing the range of data types supported by the Save for Unity system. More Primitives and C# objects. More .Net Collections. More than 200 Unity objects. All 'out of the box'.

Because WE do NOT rely solely on Reflection for serialization (unlike other well known save/load systems), we will always be the Ultimate Solution for saving and loading your data in terms of ease of use, speed, I/O size and coverage.

Why Binary Serialization matters to YOU?

String based serializers (JSON, XML, YAML etc) are slow and create large data files with lots of garbage to be collected. Binary serializers however create small data files faster with little or no garbage collection. Smaller data files mean less system IO which translates into faster save and load times. Binary deserialization means no string parsing increasing speed whilst decreasing overhead. See our performance comparison tests here

Optimization Built in

Here at SteveSmith.Software we care about YOUR project performance. Our unique optimization utility will remove the usage of Reflection during serialization (improving save and load times by over 20%) and remove any unused code (reducing build times and the load time of your finished game)

Unity price last checked .

Prices and availability may change.