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Unity

Save for Unity Expert

By SteveSmith.Software

$140

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $140. The latest store price is $140, matching the lowest recorded price shown here.

Recorded prices for Save for Unity Expert 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $140. Exact dates and prices are listed below. $0.00 $70.00 $140.00 Nov 1, 2026: $140. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$140Latest store price

About Save for Unity Expert

  • Tools, Systems & Learning > Game Templates & Systems
Save for Unity is a modular serialization system which can save and load almost any data used by a Unity project. Choose the entry level and add-on modules that suit you and your project. Whatever you need to save call Save.method() and let our custom binary serializer do the rest. No setup, no fuss. Bringing it back is as simple as Load.method() We have done the hard work so you don't have to. Our simple to use API lets you save what you want in just 2 lines of code and if you don't want to code we supply No Code options for Saving and Loading. Want to save your procedurally generated world? No problem, we save both values and references so nothing gets lost. GameObjects, Components, Monobehaviours, Primitives, Structs, Classes, .Net Collections, Key Value pairs, we have it covered. See technical details for more information. Save for Unity Core is not included in this edition and must be installed separately. This can be done after purchase at a reduced cost. Easy. Fast. Efficient. Secure. Synchronous or Asynchronous saving and loading, compression by default, bring your own encryption if required. Our modular add-on system means you only have the overhead for the things your project needs. Need more? Add a module. Need less? Delete a module, it's that simple. The ONLY Complete Save and Load Data System on the market. Despite the claims of others no one comes close to serializing the range of data types supported by the Save for Unity system. More Primitives and C# objects. More .Net Collections. More than 200 Unity objects. All 'out of the box'. Because WE do NOT rely solely on Reflection for serialization (unlike other well known save/load systems), we will always be the Ultimate Solution for saving and loading your data in terms of ease of use, speed, file size and coverage. Why Binary Serialization matters to YOU? String based serializers (JSON, XML, YAML etc) are slow and create large data files with lots of garbage to be collected. Binary serializers however create small data files faster with little or no garbage collection. Smaller data files mean less system IO which translates into faster save and load times. Binary deserialization means no string parsing increasing speed whilst decreasing overhead. Optimization Built in: Our unique optimization utility will remove the usage of Reflection during serialization (improving save and load times by over 20%) and remove any unused code (reducing build times and the load time of your finished game). SteveSmith.Software offers multiple solutions for your data requirements. See our product comparison chart to decide which one best fits you and your project.

Unity price last checked .

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