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Unity Powerhouse Bundle

from Humble Bundle Ended deal
Included assets
76
Starting at
$5.29
Full bundle
$31.79
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About this bundle

Make video games that look like they took years to design—in no time at all! With this massive collection of tools and assets for Unity, you can fill your games with detail and atmosphere and have them ready to play before you know it. Build complete game worlds with ready-to-use characters, environments, biomes, and props. Explore collections of terrain and environment stamps, design ready-to-use industrial cityscapes, experiment with dynamic lighting and fog effects, and more! Create, experiment, prototype, and bring your ideas to life with a wide variety of production-ready Unity assets, many of which have never been featured in a Humble Bundle before! Get this huge bundle of assets for the price of your choosing, and support the Make-A-Wish Foundation with your purchase! Keys expire. Please redeem your keys before October 31, 2027.

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Each tier includes the assets in the tiers below it.

Tier 3

Includes lower tiers, plus 55 additional assets:

76 assets total

$31.79

Love/Hate

Give your game characters relationships and emotions that can update automatically in response to gameplay events.

Love/Hate
Details
Love/Hate is a relationship and personality simulator for Unity. It models characters' feelings about each other using emotional states and value-based judgment of deeds, including gameplay actions done by the player. With Love/Hate, your characters will have personalities and emotional states. Love/Hate uses powerful, customizable personality and emotional state models. It maintains relationships. Love/Hate tracks how different characters and groups (factions) feel about each other, allowing you to define a dynamic web of social ties among your characters. It judges and remembers deeds. Characters witness deeds committed by others, judge them according to their own personality and relationships, and remember them. It also allows characters to gossip with other characters. Characters share memories realistically, allowing news of actions to spread organically. Love/Hate lets you create complex characters that react emotionally to what's actually happening in the game. No scripting required. Love/Hate is the product of several years of research and development in realtime simulation of emotions and value-based appraisal, incorporating the latest academic and industry strategies. It works great in 3D, 2D, AR, and VR, and includes complete, fully documented source code.

Pegasus - Flythroughs for Unity 6

Pegasus - Flythroughs for Unity 6 is a path based driver / animation controller system for Unity 3D

Pegasus - Flythroughs for Unity 6
Details
Pegasus - Flythroughs for Unity 6 is a path based driver/animation controller system for Unity 3D. From a cut-scene camera to mobs of characters and monsters, Pegasus makes it easy to drive anything along a path. With the new character controller system, you can drive a squad of soldiers through your scene as easily as a flock of birds, herd of deer or a group of tanks. Set dressing in minutes. While simplicity and ease of use has been a key driver in the development of Pegasus, this has not come at the cost of power. Pegasus allows you to: Create flythroughs and cutscenes; Control cameras, animals, vehicles, humans, npcs, anything! Animate characters as they follow paths, with formation support; Local avoidance system enable characters to traverse your scene without navmeshes; Control the speed of each segment; Control the target you are looking at; Control the height of the flythrough; Control playback from Unity Timeline; Avoid ground terrain or mesh collisions; Visualize your flythrough in edit mode; Control duration to match your scene; Looped or Non Looped flythroughs; Extensible trigger system to add custom behaviors; High performance allocation free; Run time scriptable. Pegasus works with your favorite terrain, building, dungeon or cave, and is extensible and scriptable. Pegasus works in all render pipelines. The included Demo scene is tailored for URP.

Particle Dynamic Magic 2: Decal, Spline, AI Particles & dynamics

Particle Dynamic Magic 2 is a dynamic decal, particle and spline creation & manipulation framework that allows creative, performant and unique control of particles & game objects in Unity.

Particle Dynamic Magic 2: Decal, Spline, AI Particles & dynamics
Details
Particle Dynamic Magic 2 is a dynamic decal, particle and spline creation & manipulation framework that allows creative, performant and unique control of particles & gameobjects in Unity, for the BiRP pipeline. For the latest Unity 2022 and Unity 6 versions and URP please upgrade to the Particle Dynamic Magic URP ULTIMATE asset.--------------------------------------------------------------------------------IMPORTANT:Particle Dynamic Magic 2 upgrades to Particle Dynamic Magic URP ULTIMATE for $5.--------------------------------------------------------------------------------ARTnGAME OFFER: Upgrade to the new Environment Building Bundle from Particle Dynamic Magic 2 with a discount!--------------------------------------------------------------------------------IMPORTANT!: The system is in lower price for Sky Master ULTIMATE users (more than %50 off), make sure to buy the sky asset first and then upgrade to Particle Dynamic Magic 2 for maximum discount.--------------------------------------------------------------------------------Windows Demos:Main v2.4 Demo | v2.4 AMOEBA Demo Angry Bots Demo v2.4 | v1.2 Main DemoThe new Particle Dynamic Magic 2 version offers ultimate performance with Multithreading, Single pool distribution methods and custom Static/Dynamic batching.Particle Dynamic Magic can process and create particles from Splines, images, meshes (static, moving skinned/animated, procedural), painted, propagated, projected and Shuriken positions.Manipulators can interact with particles, alter their behavior by adding various types of forces (Gravity, Turbulence, Vortexes, Repel-Attract) and change their properties (e.g. color, size)Splines are fully supported in play mode and can be setup for physics based effects (emulating tentacles, hair, rubber) and manipulation by the user directly in the game.All features can be previewed in the editor and work together for combination effects. The Spline editor allows direct spline creation, editing and manipulation in both editor and play modes.Prefabs for the effects are provided, together with 3 demo mini games that showcase the effects and provide an additional artistic value to the pack.v2.0 Features:-Enhanced performance,with Single Pool distribution for both particles & decals, enhanced Static/Dynamic batching, Multithreading & pooling.-Dynamic Decals system, for the real time distribution of decals (e.g. bullet holes) with a per material option. Decals are completely dynamic and follow the transformations of the objects they are painted on and are painted correctly on the surface. Also they can manipulated by all forces like particles if required.-AI particles, is a new module that allows gameobject particles to sense their environment and react to it, by avoiding obstacles properly or casting spells to enemies.-Single Pool distribution system, allows the distribution of a single particle from multiple transforms, for ultimate performance in massive battles.-Ribbons system, for connecting particle trajectories with mesh for performance enhancement and various kinds of effects.-Dynamic grass, new grass decal shader, for ultimate performance in realistic grass shading. Spread grass on any surface and have it move with the new shader. Vertex and transparent varieties and samples included, with height variation & wind emulation-control.-Local color & lifetime manipulation, for moving locally from one particle system to another on demand.-2D particle axis lock and collisions, for easy particle manipulation on 2D games.-Masked skinned & procedural mesh emission of gameobject particles,for growth of gameoject particles on specific body parts (e.g. feathers)-New prefab manager for the v2.0 effect collection, that includes a particle scaling system and is easy to add custom effects by simply adding the prefab & an icon in specific directories.-Spline performance enhancements and new emission modes & particle orientation controls.-Aura effects enhanced, with new particle orientation controls.-Image emission enhanced, with new controls and gravitate back to image mode.-New ribbon based dynamic shield effects and controls.-Special FX shaders for particles, give the ability to create detailed & spectacular effects with few particles, using inner particle variation, motion texturing and border control.-Particle shadow receive system, that will properly shadow particles from all scene objects based on a reference light.-More than 100 new advanced effects added for direct use, for a total of 300+ effects in the pack.The framework is written in C# code and the source is provided.[Videos] If you have any requests for new features or feedback, please visit the Unity forum thread. For support, contact me via ARTnGame Discord Channel [Facebook] [E-mail] More info on the official ARTnGAME Website************************************************************For tutorials & latest information, visit the ARTnGame forum.************************************************************

Ambient Sounds - Interactive Soundscapes for Unity 6

Ambient Sounds - Interactive Soundscapes for Unity 6 creates interactive soundscapes system for your game

Ambient Sounds - Interactive Soundscapes for Unity 6
Details
Ambient Sounds - Interactive Soundscapes for Unity 6 creates interactive soundscapes system for your game.Please note that this package is included with the World Building Bundle for Unity 6 & Gaia Pro VS at a massive discount on purchasing all components individually.Ambient Sounds is an easy-to-use sound system that organizes your tracks and effects into Sequences to create dynamic soundscapes for your game. The Event and modifier system allows you to control which sounds are being played in your ambient audio without writing a line of code.You can keep an overview of your game audio through a Monitor window that shows debug information about which sounds are being played and why in real-time. Ambient Sounds also comes with a library of professionally composed and produced music and sound effects to get you up and running. Stop fiddling with dozens of individual audio scripts in your scene and take back control with Ambient Sounds!The tool works in all render pipelines. The included demo scene is tailored for the Universal Render Pipeline (URP).What can I do with Ambient Sounds?Organize your audio clips into Sequences with combined playback settingsPlay Sequences either globally or locally in a certain area of your game worldPair multiple Sequences of background noises and music to create a unique soundscape for each location in your gameBlend seamlessly between soundscapes in different regionsMake Sequences interactive by controlling them through RequirementsModify Sequences on the fly to react to Events in your gameSynchronize Playback between Sequences to make them start and end at the same time even if they are different in durationKeep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window.How could I use this in my game?Create a forest soundscape that plays back different music and sounds (birds, frogs, branches breaking, wind rustling) depending on the time of day and/or weatherPlay sounds coming from random places around the player or a certain locationPlay more and more intense wind as the player scales up a mountainChange the music to a combat theme as the player gets attackedSlowly blend to a dark and moody soundtrack when the player enters a caveMake a sequence more and more intense by adding additional sequences that playback more music/soundsPlay music faster as the game enters the final seconds before the time limit endsAutomatically duck / mute music playback while dialogue audio playsStop music playback as the player enters a building and resume as they leave againPlay sounds around the player that follows the player's movement as they weave a magical spellQuickly re-use the Ambient Audio Areas in different places of your game or in other projects.

Modern Supermarket

3D PBR HD Supermarket / Grocery Store assets. Everything comes in modular prefabs, ready to be dropped in scene, easy to snap on grid. Assets are VR compatible . URP version included ! This pack contains : Architecture Modular walls / floor / ceiling Modular vents Furniture Doors & Gates Shelves & Freezers Checkouts & Counters Signs & Lamps Products Breakfast / Sweets Condiments / Pastas Dairy / Cheese Frozen Fruits / Vegetables Meat / Seafood Liquors / Soft Drinks Pets / Animals Cleaning / Housekeeping Home / Decoration All prefabs comes in variants All materials comes with color/texture variations Each product comes in an "alone" version for convenience, and a "grouped" version for performance. Also includes : Example scene Scene with all prefabs and variants listed Presets for Post-Processing Custom Amplify shaders for : Liquid, Glass, and Tesselation / Displacement Models polygon count range from 100 to 10.000 triangles. Textures resolution range from 512x512 to 2048x2048 Made with Unity 2019.4 LTS Compatible Standard (Built-in) , and URP . A readme file is available for further details. Join the Discord for support or any question.

Modern Supermarket
Details
3D PBR HD Supermarket / Grocery Store assets.

Everything comes in modular prefabs,
ready to be dropped in scene, easy to snap on grid.
Assets are VR compatible.

URP version included !

This pack contains :

Architecture
Modular walls / floor / ceiling
Modular vents

Furniture
Doors & Gates
Shelves & Freezers
Checkouts & Counters
Signs & Lamps

Products
Breakfast / Sweets
Condiments / Pastas
Dairy / Cheese
Frozen
Fruits / Vegetables
Meat / Seafood
Liquors / Soft Drinks
Pets / Animals
Cleaning / Housekeeping
Home / Decoration

All prefabs comes in variants
All materials comes with color/texture variations

Each product comes in an "alone" version for convenience, and a "grouped" version for performance.

Also includes :

Example scene
Scene with all prefabs and variants listed
Presets for Post-Processing

Custom Amplify shaders for :
Liquid, Glass, and Tesselation / Displacement

Models polygon count range from 100 to 10.000 triangles.
Textures resolution range from 512x512 to 2048x2048

Made with Unity 2019.4 LTS
Compatible Standard (Built-in), and URP.

Modern Laboratory

3D PBR HD Laboratory realistic assets. Everything comes in modular prefabs, ready to be dropped in scene, easy to snap on grid. Assets are VR compatible . URP and HDRP versions included ! This pack contains : Modular walls Modular ceiling pannels Modular furniture Modular vents & pipes Benchs & desks Cupboards & shelves Drawers & fridges Lamps & spots Computers & servers racks Vivariums & sinks Heavy machinery Microscopes & incubators Lasers & optics Plastic crates & bottles Garbage bins & bags Bonus alien specimens PBR materials Also includes : Example scene Scene with all prefabs and variants listed (+ 300) Presets for Post-Processing Polygon count range from 100 to 10.000 triangles Textures range from 512x512 to 2048x2048 Made with Unity 2019.4 LTS Compatible Standard (Built-in) , HDRP and URP . A readme file is available for further details. Join the Discord for support or any question.

Modern Laboratory
Details
3D PBR HD Laboratory realistic assets.Everything comes in modular prefabs,ready to be dropped in scene, easy to snap on grid.Assets are VR compatible.URP and HDRP versions included !This pack contains :Modular wallsModular ceiling pannelsModular furnitureModular vents & pipesBenchs & desksCupboards & shelvesDrawers & fridgesLamps & spotsComputers & servers racksVivariums & sinksHeavy machineryMicroscopes & incubatorsLasers & opticsPlastic crates & bottlesGarbage bins & bagsBonus alien specimensPBR materialsAlso includes :Example sceneScene with all prefabs and variants listed (+ 300)Presets for Post-ProcessingPolygon count range from 100 to 10.000 trianglesTextures range from 512x512 to 2048x2048Made with Unity 2019.4 LTSCompatible Standard (Built-in), HDRP and URP.A readme file is available for further details.

Gaia for Unity 6

Gaia for Unity 6 is an introductory version of Gaia Pro VS - NOW includes BOTD biome package!

Gaia for Unity 6
Details
Craft Stunning 3D Worlds in Minutes with Gaia for Unity 6!

Create stunning game worlds and environments for console, desktop, mobile, switch & VR.

Gaia makes generating detailed landscapes, terrains and levels easy and fast. It saves you weeks and months of work so that you can focus on creating the gameplay that matters.

Gaia is used by over 200,000 game developers, and has been continually developed and constantly supported since its launch in 2015.

Why should you buy Gaia?

Outstanding value and NOW has BOTD biome integrated, with cool new lighting!

Assets and Content:
- Book of the Dead: Biome for Gaia Pro VS (please note that Gaia does not contain GTS)

Gaia gives you the workflow you prefer, from artist-driven to fully procedural, to deliver simple, fast, and pretty terra-forming, texturing, planting and placement for everything from low poly stylized through to high-end photo-realistic environments.

The benefits of Gaia include:
- intuitive rapid visual iteration
- longevity in the asset store - will always be supported
- customisable biomes to create any look you want
- reusable biomes on any terrain in any scene
- compatible, works with anything

Supports terrain, trees, grass, water and any other intricate biome you wish to create. Also works with GeNa roads and rivers to form a complete world creation platform, GTS for enhanced terrain rendering, and Ambient Sounds for beautiful soundscapes.

Gaia saves time, money, and frustration, by integrating what would typically be many expensive and complicated systems into one simple wizard-based system that automates the majority of the effort needed to make playable levels.

Gaia and Gaia Pro VS are used in education, defense, simulations, and games such as Zenith, Last Epoch, and Crowfall.

Easy workflow for rapid prototyping and iteration
- Select your world size, biome, and target platform
- Procedurally (or manually) generate your base terrain
- Procedurally texture, plant, and populate based on the biome you choose
- Optionally export versions of your world optimized for vr, mobile or MMO's
- Set your lighting, wind, water, controllers, culling, and post fx with a click
- Press play and explore your world
- Iterate as needed

Sample Biomes & Assets
Gaia for Unity 6 comes with a minimal set of sample assets to give you a sense of what Gaia does, and to help you to learn how to use them. This helps to keep the price and installation size down.

You can then choose your assets and customize the look and feel of your world to your taste, or you can upgrade to Gaia Pro VS for a much larger set of photogrametry-based assets and biomes.

In addition to the assets that come with Gaia, we are pleased to include sample assets from NatureManufacture, Synty Studios and 3D Forge.

With Gaia Version 4.2.0, we now include assets from the popular "Book of the Dead" Unity Demo to provide you a complete forest biome that you can spawn and use in your own projects.

Particle Dynamic Magic URP ULTIMATE - Decals, Particles, Radiosity & Splines

Particle Dynamic Magic URP ULTIMATE is a dynamic particle, decal and spline creation & manipulation framework that allows creative, performant and unique control of particles & objects in Unity.

Particle Dynamic Magic URP ULTIMATE - Decals, Particles, Radiosity & Splines
Details
Particle Dynamic Magic URP ULTIMATE is a dynamic decal, particle and spline creation & manipulation framework that allows creative, performant and unique control of particles & gameobjects in Unity. The system includes the Particle Dynamic Magic system, the Angry Bots sample demo mini game and the Global Illumination Proxy system for emulating radiocity, all remade and converted for use in the URP pipeline. The new Particle Dynamic Magic URP version offers ultimate performance with Multithreading, Single pool distribution methods and custom Static/Dynamic batching. Particle Dynamic Magic can process and create particles from Splines, images, meshes (static, moving skinned/animated, procedural), painted, propagated, projected and Shuriken positions. Manipulators can interact with particles, alter their behavior by adding various types of forces (Gravity, Turbulence, Vortexes, Repel-Attract) and change their properties (e.g. color, size). Splines are fully supported in play mode and can be setup for physics based effects (emulating tentacles, hair, rubber) and manipulation by the user directly in the game. All features can be previewed in the editor and work together for combination effects. The Spline editor allows direct spline creation, editing and manipulation in both editor and play modes. Prefabs for the effects are provided, together with 3 demo mini games that showcase the effects and provide an additional artistic value to the pack. Particle Dynamic Magic v2.0 Features: Enhanced performance,with Single Pool distribution for both particles & decals, enhanced Static/Dynamic batching, Multithreading & pooling. Dynamic Decals system, for the real time distribution of decals (e.g. bullet holes) with a per material option. Decals are completely dynamic and follow the transformations of the objects they are painted on and are painted correctly on the surface. Also they can manipulated by all forces like particles if required. AI particles, is a new module that allows gameobject particles to sense their environment and react to it, by avoiding obstacles properly or casting spells to enemies. Single Pool distribution system, allows the distribution of a single particle from multiple transforms, for ultimate performance in massive battles. Ribbons system, for connecting particle trajectories with mesh for performance enhancement and various kinds of effects. Dynamic grass, new grass decal shader, for ultimate performance in realistic grass shading. Spread grass on any surface and have it move with the new shader. Vertex and transparent varieties and samples included, with height variation & wind emulation-control. Local color & lifetime manipulation, for moving locally from one particle system to another on demand. 2D particle axis lock and collisions, for easy particle manipulation on 2D games. Masked skinned & procedural mesh emission of gameobject particles,for growth of gameoject particles on specific body parts (e.g. feathers). New prefab manager for the v2.0 effect collection, that includes a particle scaling system and is easy to add custom effects by simply adding the prefab & an icon in specific directories. Spline performance enhancements and new emission modes & particle orientation controls. Aura effects enhanced, with new particle orientation controls. Image emission enhanced, with new controls and gravitate back to image mode. New ribbon based dynamic shield effects and controls. Special FX shaders for particles, give the ability to create detailed & spectacular effects with few particles, using inner particle variation, motion texturing and border control. Particle shadow receive system, that will properly shadow particles from all scene objects based on a reference light. More than 100 new advanced effects added for direct use, for a total of 300+ effects in the pack. Particle Dynamic Magic v1.0 Features: Global forces, Gravity, Planar Gravity, Swirl and spin effects, Attract and Repel. Turbulence with dynamic vortex creation (multithreaded). Spline particles with spline editor and dynamic play mode manipulation of splines. Skinned animated / procedural / simple mesh and image based emission. Projection based emission and surface normal conformation for gameobjects. Gameobject scattering and emission (all particle effects apply). Particle painting & propagation (e.g. set on fire and catch fire effects). Terrain conformation for auras and grass/flower fields. Dynamic lightning with auto targeting. Masked mesh emission with normal conformation. Transition manager for particle motion & changing among emitters. Music module to make particles dance to the rhythm. Advanced propagation and collision effects, particle to particle collisions, spray system. Dynamic elements (fire melt ice, ice freeze objects). Dynamic water (with Refractive effects in Unity Pro). Cartoon and missiles pack included. Effects optimized for mobile, all platforms supported. Prefab Manager with over 200 ready to use effects. Static & Dynamic Batching for gameobject particles. Editor preview and multiple demos & prefabs for all effects. The framework is written in C# code and the source is provided.

RockyDesert

High quality desert environment

RockyDesert
Details
This pack is using Unity Post Processing Stack and Linear color spaceMade using Build-in Pipeline, supports URP and HDRPSupported Platforms: PC, Console, WebGL (No Tessellation)This content includes highly detailed desert environment.Filled with rocks and desert foliage ready for next-gen games.Features:765x765m TerrainSet of LOD & Lightmap UVsTerrain Tessellation (Only in Build-in Pipeline)Fully Dynamic LightingCustomized MaterialsNumber of Unique Meshes: 15Collision: (Yes, automatically generated)Vertex Count: 178-16000LODs: YesNumber of Materials and Material Instances: 14Number of Textures: 22Supported Development Platforms:Windows: YesMac: YesDocumentation: No

Toon Effects Maker: Special FX creation & control

Toon Effects Maker is a complete framework that allows the easy & creative composition of new effects in Unity. The system is compatible with Shuriken and all Unity platforms

Toon Effects Maker: Special FX creation & control
Details
Toon Effects Maker is a complete framework that allows the easy and creative composition of new effects in Unity. The system is compatible with Shuriken and all Unity platforms.

Multiple advanced tools allow the creation of sprite sheets from any animated item, motion recording and playback, advanced aura effects and dynamic control, easy exchange of individual properties between particles or inherit from the 200+ effects library and much more.

A complete Toon Ocean system is also included, that allows the easy creation of stunning dynamic oceans or water, ice or lava.

Features:
- Effect Maker, for the easy creation of effects, using the extensive included library to copy properties from, the scaling of particle speed and size and the addition of dynamic light, text and sound features.
- Projectile system, for automatic handling of physics, collisions and impact effects spawn
- Toon Ocean, an advanced procedural ocean creation module, with complete scripted control over the time of day coloration, weather conditions and wave shape and speed. Shader based for maximum performance.
- Sprite Sheet generator, for the easy and automated creation of sprite sheets from any object in the scene.
- Motion recorder, for recording paths and playing back at run time, with multiple path combination possibilities.
- Aura system, with ground conformation and advanced particle control for radial emission and rotation.
- Particle Icons system, for multiple possibilities on the rotation and control of particle icons.
- Toon Particle Shaders, special shaders that can give particles a toon like appearance and borders.
- Beam system, with reflection handling.
- Procedural dome shields, with impact ripples.
- Extensive library with more than 200 pre-made effects, ready to use or to copy properties from.

The framework is written in C# code and the source code is provided.

Advanced FX Creator - Decals, Particles, Radiosity & Splines

This is a bundle pack for Particle Dynamic Magic 2 and Global Illumination Proxy, at a bargain price. The bundle contains both assets. More than 300 prefabs with advanced effects included!

Advanced FX Creator - Decals, Particles, Radiosity & Splines
Details
This is a bundle pack for Particle Dynamic Magic 2 and Global Illumination Proxy, at a bargain price, for BiRP pipeline. The bundle contains both assets in their latest versions & will be updated with every new version of either asset. More than 300 prefabs with advanced effects included !!! For the latest Unity 2022 and Unity 6 versions and URP please upgrade to the Particle Dynamic Magic URP ULTIMATE asset.As a bonus, an implementation of features from both packs is provided in Angry Bots.--------------------------------------------------------------------------------IMPORTANT:Advanced FX Creator upgrades to Particle Dynamic Magic URP ULTIMATE for $5.--------------------------------------------------------------------------------ARTnGAME OFFER: Upgrade from Advanced FX Creator or Sky Master ULTIMATE to the Environment Building Bundle with a discount!------------------------------------------------------------------------------The asset is for standard pipeline. A version for the URP pipeline is available in the Particle Dynamic Magic URP ULTIMATE - Decals, Particles, Radiosity & Splines that can be upgraded from Advanced FX Creator for $5.Windows Demo:Angry Bots GI Proxy & Particles Demo The details for the individual packs can be found in: Particle Dynamic Magic 2 | GI Proxy Both frameworks are written in C# code and the source is provided.If you have any requests for new features or feedback, please visit the Unity forum thread. For support, contact me via[Facebook] [E-mail] ARTnGame Discord Channel More info on the official website*******************************************For tutorials & latest information, visit the ARTnGame forum.*******************************************

LUMINA GI HDRP: Real-Time Voxel Global Illumination

LUMINA GI HDRP: Real time Voxel Global Illumination is an asset that can apply true indirect lighting to a scene with easy setup. The system is fully real time and use sun & mesh shaped light sources

LUMINA GI HDRP: Real-Time Voxel Global Illumination
Details
LUMINA GI HDRP: Voxel based Real time Global Illumination is a new system for true voxel based global illumination that will locally remain 100% stable, unlike screen space based solutions that flicker and have GI disappear when the camera moves or rotates and looking away from the light receiving objects. The system is fully real time and use sun and mesh shaped light sources and is based on the open source SEGI project (Standard Pipeline). The system requires Unity 2021.3 and above with HDRP renderer. Due to the complexity and technical methods, the system supports only LTS versions. The system does not support VR, Mobile, Mac, WebGL and Consoles because uses Geometry Shaders. The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy.

Mega Stamp Bundle

Mega Stamp Bundle is a collection of 14 stamp packs for a total of 140 professionally designed stamps

Mega Stamp Bundle
Details
From the team that invented the stamp with the launch of Gaia, welcome to the Mega Stamp Bundle! Mega Stamp Bundle is a bundle of all 14 stamp packs containing 140 professionally designed, high quality themed stamps at a massive discount on purchasing all components individually. It is the ultimate bundle to cover all your terrain sculpting needs! These stamps can be used with Unity Terrain Tools, Gaia, and any tool that uses stamp heightmap images. This package contains: Ancient Canyons - Stamp Pack, Ancient Mountains - Stamp Pack, Broken Craters - Stamp Pack, Broken Lands - Stamp Pack, Crater Field - Stamp Pack, Dunes - Stamp Pack, Eroded Mountains - Stamp Pack, Low Hills - Stamp Pack, Low Rocky Hills - Stamp Pack, Nordic Mountains - Stamp Pack, Rugged Hills - Stamp Pack, Rugged Valleys - Stamp Pack, Sturdy Mountains - Stamp Pack, Valley Mountains - Stamp Pack. With each entry above containing 10 different stamps this bundle will net you 140 stamps in total. The stamp packs are delivered as product upgrades - this means buying this bundle will automatically unlock the packs above on your account - you can then add these packs to your project as desired without adding unnecessary bloat. The stamps can be used directly with the Unity terrain inspector and are also compatible with Gaia, or any tool with leverages the concept of heightmap based stamp images. These stamps can be applied 1:1 to a single terrain or mixed and matched with other stamps to form more complex landscapes.

Old Industry

3D PBR HD Abandonned Industrial Steel Mill Environment Most prefabs are modular , ready to be dropped in scene, easy to snap on grid. 450+ Unique Prefabs ! Compatible with HDRP and URP ! This pack contains : - Modular Walls, Floors & Roofs - Modular Windows & Doors - Modular Stairs & Bridges - Modular Structures & Railings - Modular Trains & Tracks - Modular Pipes & Cables - Piles & Scraps - Electrical Boxes - Heavy Machinery - Furniture & Lamps - Grass & Ivy - Graffitis & Tags - Pebbles & Puddles - Terrain materials - HDRi Skybox - FreeCamera & Flashlight scripts - Various broken structures - Bonus low-poly human shape Also includes : - Demo Scene - Prefabs List Scene Textures range from 512x512 to 4096x4096 Largest mesh is ~70.000 triangles Most of the models have LODs Versions : 2020.3 LTS with HDRP 2022.3 LTS with HDRP and URP A readme file is available for further details. Join the Discord for support or any question.

Old Industry
Details
3D PBR HD Abandononned Industrial Steel Mill Environment. Most prefabs are modular, ready to be dropped in scene, easy to snap on grid. 450+ Unique Prefabs. This pack contains: Modular Walls, Floors & Roofs, Modular Windows & Doors, Modular Stairs & Bridges, Modular Structures & Railings, Modular Trains & Tracks, Modular Pipes & Cables. Piles & Scraps, Electrical Boxes, Heavy Machinery, Furniture & Lamps, Grass & Ivy, Graffitis & Tags, Pebbles & Puddles, Terrain materials. HDRi Skybox, FreeCamera & Flashlight scripts, Various broken structures, Bonus low-poly human shape. Also includes: Demo Scene, Prefabs List Scene. Textures range from 512x512 to 4096x4096. Largest mesh is ~70.000 triangles. Most of the models have LODs.

Global Illumination Proxy

Global Illumination Proxy is a light framework that allows the emulation of indirect global illumination in Unity, with support for all Unity versions & platforms and optimizations for mobile

Global Illumination Proxy
Details
Global Illumination Proxy is a light manipulation framework that allows the emulation of indirect global illumination in Unity, with support for all Unity versions & platforms and optimizations for great performance on Mobile systems. Create spectacular indirect lighting using minimal resources and Unity lights, for maximum compatibility and performance. The system uses shadowless point lights to emulate the bounced lights from surfaces. The system has been created to deliver realistic GI, scalable depending on the hardware target. It supports all Unity light types (point, spot and directional) and works on all platforms and in both Unity Free and Pro. The "hero follow" mode allows for GI in open environments, where only the grid close to hero may cast indirect lighting. New in v1.5: Second light bounces for enhanced GI accuracy, IBL Proxy for Sky color based lighting, Area lights Proxy (with point lights), GI enabled, Support for Jove lights. The framework is written in C# code and the source code is provided.

House- Furniture

House Furniture pack is designed to create house filled with furniture

House- Furniture
Details
Important!
This pack is using Unity Post Processing Stack and Linear color space
Made using Build-in Pipeline

Intended Platforms: PC, Console

Support : Discord
This pack contains fully decorated Two floor house including bedroom, cabinet, two bathrooms, attic,child room and big living room with kitchen.

Features:
- Modular Exterior and Interior
- Worn/Clean Demo levels
- Day/Night Lighting + URP Presets for Visual Fidelity Pro (Unity6)
- Separate doors and drawers
- Over 300 unique objects
- Fully Customized Materials
- 2 Empty house with interior to decorate
- 3 Background house mesh to fill the neighborhood
- High quality textures
- Road and street props

Number of Unique Meshes: 412
Collision: Box,Mesh
Vertex Count: 4-33457
LODs: No
Number of Materials and Material Instances: 304
Number of Textures: 529
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No

GIBLION: Anime-NPR-Toon Scene Generation Framework

GIBLION Anime Scene Generation Framework is a next generation Anime scene creation tool for URP, covering multiple aspects for anime styled scenes, including shaders, image FX, foliage, sky & terrain.

GIBLION: Anime-NPR-Toon Scene Generation Framework
Details
GIBLION Anime-NPR-Toon Scene Generation Framework is a next generation Anime scene creation tool for Unity3D URP Pipeline. The system includes multiple toon, anime, outlining and non photorealistic rendering (NPR) shading techniques in both shader and image effects, blob based creation of cloud and tree formations, particle based foliage generation, dynamic wires system, toon water, dynamic Wind Walker style grass system, spline based River generator with toon river water shading and much more.

GIBLION Tutorial Videos Playlist
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ARTnGAME OFFER: Upgrade from Sky Master ULTIMATE, GIBLION or ORION to the Environment Building Bundle with a discount!
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IMPORTANT:
GIBLION can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) and to GIBLION 2024 for Unity 6 LTS for $6.
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GIBLION Tutorial video
GIBLION Manual (v1.2)

Note this is the first version of GIBLION, and will be in active development based on user feedback in the coming updates. For any feedback, help with use of the system or issue please contact ARTnGAME in E-mail or in the ARTnGAME Discord channel.

For tutorials & latest information, visit the GIBLION forum.
For support, contact me via [E-mail]
More info on the official website
For direct chat and help on any issue, please contact me via ARTnGame Discord Channel

DISCLAIMER
The GIBLION asset has been developed and uploaded using Unity 2019.4.22f1 LTS. Any later Unity version is supported as soon as possible through patches and possibly few changes that will be mentioned in the final section of the manual, please also contact me for support with any new Unity version, as new Unity versions may break any asset and will help directly with new patches as needed.

The system officially supports Unity 2019.4.22f1 and 2021.3 LTS and any version that has been tested and have patches for. Patches are provided for Unity 2021.3.0f1 LTS if need to upgade to 2021.3 from 2019 project later, including addressing issues with the new Deferred rendering mode and making all shaders work properly. There is still very few shader warnings and things to tweak and resolve for Unity 2021.3 version, so that will be an ongoing work for next updates. Unity 6 new URP Render Graph pipeline mode is supported in the GIBLION 2024 version.

The system has not been tested in VR, mobile, Mac, consoles and Linux. Some modes are also not compatible with Mac, specifically the Geometry Shader based grass module that is used for river edges. Please contact me for any further details as needed.

All assets offcially support the Unity LTS versions cycle they have been uploaded to store with. Unity 6 new URP Render Graph pipeline mode is supported in the GIBLION 2024 version. Note that the new URP Render Graph pipeline is a totally new and different pipeline than the normal URP, so all effects had to be re-written from scratch for the new platform.

InfiniTREE PRO - Procedural Forest Creation & Optimization

InfiniTREE PRO is a procedural tree generation and optimization system. Supports dynamic LOD management, ultimate customization using any prefab or the embedded tree generator and interactive trees.

InfiniTREE PRO - Procedural Forest Creation & Optimization
Details
InfiniTREE PRO is a procedural tree generation and optimization system for Unity. It supports dynamic LOD management, ultimate ease of customization, using any prefab or the embedded tree generator to define tree parts and interactive trees.

Create trees with amazing detail and let the included forest manager group them and batch them with the custom multithreaded batching system for ultimate performance.

Create spectacular thick forests, add and grow trees on the fly during gameplay and interact with any tree and control all its parts individually. Ultimate customization with instant use of any prefab for bark, leaves and branches. Create any type of tree fast, imagination is the only limit.

InfiniTREE PRO may be used along side InfiniGRASS, for having more options on grass placement and to exchange shaders for more variety in tree visuals and to use the unique in InfiniTREE procedural L-Trees generation at run time or as unique models for InfiniGRASS brushes.

HDRP and URP versions are included.

The system has not been tested in VR, mobile, Mac, consoles and Linux. The core of the system, the procedural tree generator and optimizer should work on all platforms, the shaders of the trees are generally compatible with most platforms, but have not been tested in the above mentioned ones.

Note this is the first Beta version of InfiniTREE PRO, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features.

InfiniRIVER - Fluid based water simulator

InfiniRIVER is a Fluid based water simulator system that can emulate the interaction of water with scene objects in real time using a fluid solver in a global or local way for versatility.

InfiniRIVER - Fluid based water simulator
Details
InfiniRIVER is the new Fluid based water simulator for Unity by ARTnGAME.

The system can emulate the interaction of water with scene objects in real time using a fluid solver and do so in a global or local way for versatility and cover of all use cases.

InfiniRIVER is in its first release and will be in Beta for some time until all features are fully realized. The base fluid system is production ready and more work on usability and control of the effect will be added in the various Beta stages for more options.

The system is mainly focused on desktop, mobile use is evaluated and will be added to the features during the Beta, with details on which modes may be used on mobile. Also the system has not been tested in VR, consoles, OpenGL and WebGL.

Deep Underwater

This pack designed to create a complete dive experience, starting from the diving submarine and scuba gear to a sunken Uboat from WW2

Deep Underwater
Details
Features: Fully Customized Materials, 765x765 m Example map, New/Aged look using vertex paint, Set of LOD & Lightmap UVs, Terrain Tessellation. Number of Unique Meshes: 62. Collision: Custom and Auto. Vertex Count: 100-20000 Tris. LODs: Yes. Number of Materials and Material Instances: 47 Materials and 64 Instance. Number of Textures: 113. Texture Resolutions: 128-4096.

Toon Effects Maker URP - Anime & Cartoon FX

Toon Effects Maker URP is a complete framework that allows the easy & creative composition of new effects in Unity, with focus on cartoon and anime like effects.

Toon Effects Maker URP - Anime & Cartoon FX
Details
Toon Effects Maker URP is a complete framework that allows the easy & creative composition of new effects in Unity. The system is compatible with Shuriken and all Unity platforms in URP pipeline.

Toon Effects Maker URP can be upgraded to the Environment Building Bundle or Sky Master ULTIMATE with a discount!

Multiple advanced tools allow the creation of sprite sheets from any animated item, motion recording and playback, advanced aura effects & dynamic control, easy exchange of individual properties between particles or inherit from the 200+ effects library & much more.

A complete Toon Ocean system is also included, that allows the easy creation of stunning dynamic oceans or water, ice or lava.

The framework is written in C# code and the source code is provided.

Videos
Effect creation guide | Fire effects
Water effects | Nature, Air & Other effects

If you have any requests for new features or feedback, please visit the Unity forum thread.

For support, contact me via Facebook, E-mail or in the ARTnGame Discord Channel

More info on the official website

For tutorials & latest information, visit the ARTnGame forum.

The Asset supports the URP pipeline. The asset has been developed and tested in Unity 2021.3 LTS, in Windows with DX11. Has not been tested in VR, Mobile, Consoles, WebGL, Linux.

Dungeon Crawler Grid Controller

Complete, easy to use grid-based first-person dungeon crawler controller in the style of Legend of Grimrock, Dungeon Master, and Wizardry.

Dungeon Crawler Grid Controller
Details
Grid Controller is a grid-based first-person controller that is simple to set up yet robust and versatile. No scripting required. Ideal for dungeon crawlers. Works with Unity 6+ and all Unity versions 2020, 2021, 2022, 6.x, and newer.Features:Real-time or turn-based movementSmooth movement or instant snapping to grid positionsSupport for inclines, declines, and crouchingFree look cameraOptional head bobMinimapCompassSurface system for footstep sounds and barrier bounce soundsTriggers and interaction with doors, levers, stairs to other scenes, etc.Input system independent: use with built-in input, Input System package, Rewired, etc.Audio system independent: use with built-in audio, FMOD, etc.Supports Input System local multiplayer.Optional Pixel Crushers Save System integrationComplete, clean, and well-documented C# source codeAll art shown in demo scene is included for use in your projects

Volumetric Fog SRP

Volumetric Fog SRP is a Volumetric Fog effect for Unity, adapted for use with Post Processing Stack v2.0.

Volumetric Fog SRP
Details
Volumetric Fog SRP is a Volumetric Fog effect for Unity, adapted for use with Post Processing Stack v2.0.---------------------------------------------------------------------------------Volumetric Fog SRP can be upgraded to Sky Master UTLIMATE for $49 and Sky Master UTLIMATE also upgrades to all other major ARTnGAME assets from $9 to $59.---------------------------------------------------------------------------------The effect will work on all SRPs that are compatible with Post Processing Stack v2.0 and supports both desktop and mobile platforms.Features:- Volumetric height and distance regulated fog- Two noise models, 2D and 3D for versatility and various artistic and performance requirements- Compatible with Post Processing Stack v2.0- Effect occlusion when sun hidden from objects on a per pixel precision- Dynamic wind effect- Atmospheric Scattering emulation- Point light source coloration of fog (experimental)- Combines with Sun Shafts SRP system (Showcased in some of the videos in video section)For any help on usage please contact me in ARTnGAME Discord channel The system can be upgraded from Sky Master ULTIMATE .ARTnGame Asset Upgrades Guide

Oceanis Pro BiRP Water Framework

Oceanis BiRP Pro is the new water framework for BiRP from ARTnGame productions. The system is made from ground up for BiRP for maximum visual quality.

Oceanis Pro BiRP Water Framework
Details
Oceanis BiRP Pro is the new water framework for BiRP from ARTnGame Productions. The system is made from the ground up for BiRP for maximum visual quality and supports Unity 2022 and Unity 6 in Beta. It is created to work directly with the Sky Master ULTIMATE 2021 system for direct cloud reflections on the water.

This is the PRO version of Oceanis, which means it will receive all possible features and includes the complete source code. The project is open source and currently in a first Beta version for refinement based on user feedback. All controller options remain similar to the URP version, besides the underwater image effects that do not require renderer feature setups. Detailed configuration steps are documented in the included PDF manual.

The system is uploaded using Unity 2022.3.18f1 and has also been tested in Unity 6000.0.25f1. Visual examples demonstrate how volumetric clouds combine with Oceanis BiRP Pro water to create realistic reflections.

Ash Monster Truck Physics

Ash Monster Physics is easy to use and quick to setup Monster Truck Physics tool. You can create drivable Monster Truck under 1 minute.

Ash Monster Truck Physics
Details
Ash Monster Truck Physics is a mobile-friendly, easy-to-use tool. It has a quick setup process where you provide references to the vehicle body and wheels, click a button, and your monster truck is ready. This asset is helpful for games involving jumps, flips, tricks, monster truck fights, or simple racing games. The code is well-written, making it a great learning resource for beginners and easy to modify as needed.

Oceanis 2022 Pro URP Water Framework

Oceanis URP Pro is the new water system for URP from ARTnGame productions. The system is made from ground up for URP for maximum visual quality.

Oceanis 2022 Pro URP Water Framework
Details
Oceanis URP Pro is the new water system for URP from ARTnGame productions. The system is made from ground up for URP for maximum visual quality.This is the PRO version of Oceanis, which means will be getting all possible features and may go up in price later, as more features go in the system, followed by a Lite version release.Note this is the first version of Oceanis URP Pro, as such will be in extra development to perfection based on user feedback and will be in a first Beta version, for any issue and suggestion please message in ARTnGAME Discord channel.The system will be in Beta phase for some time until all features have gone in and has been tested more extensively.The system has not been tested on VR, Mobile, Consoles, WebGL and Mac, so those platforms do not have confirmed compatibility. The asset is uploaded using Unity 2019.4.22f1 and has also been tested in Unity 2021.3.0 LTS, a patch is required to be installed for getting all features in Unity 2021.3 (found inside the Oceanis URP -> Patches folder). Unity 2022 compatibility has not been tested.Some of the images in the page showcase demo scenes that make use of the Sky Master ULTIMATE volumetric clouds combined with Oceanis URP Pro water.

Arcade Damage System

A solution for simulating dynamic mesh damage in real-time.

Arcade Damage System
Details
This system deforms object meshes upon collision impacts, delivering an arcade-style visual effect. useful for vehicle damage or other object damage.

Key Features:

Real-Time Mesh Deformation: Automatically applies deformations to object meshes based on collision impacts, using a customizable radius of influence.
Optimized Performance: Utilizes Unity’s Job System and Burst Compiler to efficiently process vertex modifications in parallel.
Collider Synchronization: Optionally updates mesh colliders to ensure accurate collision detection after deformations.
Customizable Settings: Fine-tune deformation intensity, smoothness, and limits (including maximum deformations per vertex) to suit various gameplay needs.

The Arcade Damage System is ideal for developers seeking an efficient and visually appealing way to add simple damage effects to their game objects.

Little Demon / Hell Brute – Dual Form Character

A game-ready dual-form demon character with seamless transformation between Little Demon and Hell Brute. Includes modular outfit, weapon, advanced shaders for Built-In, URP, HDRP, and a humanoid rig.

Little Demon / Hell Brute – Dual Form Character
Details
The Little Demon / Hell Brute is a next-generation dual-form character designed for developers seeking dynamic gameplay and strong visual storytelling.This unique character transforms seamlessly in real-time between two distinct forms: a cunning, agile Little Demon and a massive, destructive Hell Brute. Making it ideal for boss fights, evolving enemies, or cinematic sequences that demand transformation-driven gameplay.Crafted with high attention to detail, this asset delivers a balance of flexibility, performance, and AAA-quality visuals. The modular outfit system allows for easy customization, while ARKit-ready facial expressions and advanced shaders bring both forms to life with depth and realism.Whether you're building an Action RPG, Horror experience, or fantasy world, this character adds both personality and power to your project.HIGHLIGHTSDual Form System - Transform seamlessly between Little Demon and Hell BruteWeapon Included - Ready for combat scenariosModular Outfit - Easily customize and mix outfit partsFacial Expressions - ARKit-ready with additional custom expressionsAdvanced Shaders - Supports Built-In, URP, and HDRP with Decal, Blood, and Dirt layersHumanoid Rig - Compatible with all Unity humanoid animationsAnimations Included - Transform, Idle (2), Walk, Attack (3), Hit, Death (2)4K Textures - High-resolution maps for crisp surface detailOptimized - Balanced for real-time performanceTransformation Ready - Perfect for gameplay mechanics and cinematic transitionsDissolve Effect - Integrated shader effect for spawn/vanish sequencesCustomization Script - Real-time outfit switching, transformation control, and feature showcasing within Unity

Lookout Tower (Props)

Everything you need to create a Lookout Tower

Lookout Tower (Props)
Details
Important!
This pack is using Unity Post Processing Stack and Linear color space
Build-in Pipeline,URP and HDRP packages included.
Intended Platforms: PC, Console
This assets pack has everything you need to create a realistic looking lookout tower. Everything is game optimized.
Features:
Tower prefab
100+ Lookout theme props
Tweakable Materials(Worn Look)
High quality textures
Lightmaps UVs
Number of Unique Meshes: 152
Collision: Yes (automatically generated)
Vertex Count: 100-20 000
LODs: No
Number of Materials 166
Number of Textures: 332
Texture Resolutions: 512-4096
Supported Development Platforms:
Windows: Yes

Abandoned City Bus - Drivable

Abandoned City Bus pack includes clean and worn versions, colors variations, all drivable with highly customizable visuals

Abandoned City Bus - Drivable
Details
This pack utilizes Cinemachine and Input System for drivable vehicles. Offers clean and worn variants with moss, burnt, destroyed effects, and openable parts. Includes cars randomizer (drivable and static), detailed engine and interior, generic design without real brands, custom shaders via Amplify Shader Editor, separate glass and LODs. Supports Realistic Car Controller Pro, Ash Vehicle Physics, and NWH Vehicles. Built-in HDRP/URP support. 39 unique meshes, automatic collision, 3000-60000 vertices, LODs, 9 shaders, 38 materials, 53 textures. Art by QuadArt team.

Gaia Biomes Spawner Pack - Polyart Studio

Gaia Biomes Spawner Pack that helps you create detailed and beautiful Unity scenes using Polyart Studio assets.

Gaia Biomes Spawner Pack - Polyart Studio
Details
This spawner pack supports all Gaia versions: Gaia 2021, Gaia Pro 2021, Gaia 2023, and Gaia Pro 2023.

I love beautiful asset packs! The thought of creating stunning landscapes excites me, so I start placing biomes... but then the reality of manually placing tens of thousands of objects sets in. It's an incredibly time-consuming process.

Wouldn't it be great if you could generate endless landscape variations in just minutes?

The Gaia Biomes Spawner Pack allows you to do just that-quickly populate your terrain with natural elements in a few clicks, saving you weeks or months of manual work.

Supported Assets:
- Dreamscape Village - Stylized Fantasy Open World
- Dreamscape Nature Tower - Stylized Fantasy Open World
- Dreamscape Nature Mountains - Stylized Open World Environment
- Dreamscape Nature: Meadows: Stylized Open World Environment
- Dreamscape Nature: Campsite - Stylized Open World Environment

InfiniGLASS URP - Density based refractions and Subsurface scattering

InfiniGLASS is a transparency and refraction rendering method using real object density estimation and an optimized blurred version of the scene, applied on a large collection of unique shaders.

InfiniGLASS URP - Density based refractions and Subsurface scattering
Details
InfiniGLASS is a transparency and refraction rendering method using real object density and an optimized blurred version of the scene as inputs, applied on a large collection of unique shaders that use these special buffers to emulate correct light attenuation within objects and blurred transparency on materials. The asset also includes refractive shaders with advanced refraction models like spherical. A dynamic rain system is also available in shader variants, for rainy weather emulation on the objects.

The system has a simple basic setup for simpler objects and when refraction is not needed depth based correction, as well as advanced mode when depth prepass is needed for correct look on complex transparent objects and also when it is needed to remove the refraction of objects that are between the object and camera and only refract items behind refractive materials.

Adventure / Survival - Male

Survival Male Character,Fully rigged, Modular, clothes,shirt,backpack.Props and weapons. Humanoid Rig, ARKit blends.

Adventure / Survival - Male
Details
This pack features a modular design, customized materials, and ARKit blendshapes. It includes a rifle, pistol, hunting rifle, set of props, and a rigged backpack using 3 additional bones. The character height is 185 cm. It comes with custom shaders for all RP, made in Amplify Shader Editor. The pack contains 26 unique meshes, with vertex counts ranging from 3000 to 90000. LODs are included for props, and there are 4 shaders, 42 materials, and 91 textures, 17 of which are for the character.

Gaia Biomes Spawner Pack - SICS Games

Gaia Biomes Spawner Pack that helps you create detailed and beautiful Unity scenes using SICS Games assets.

Gaia Biomes Spawner Pack - SICS Games
Details
Note: This asset is a Biomes Spawner for Gaia. It does NOT include any of the supported assets or Gaia itself.

This spawner pack supports all Gaia versions: Gaia 2021, Gaia Pro 2021, Gaia 2023, and Gaia Pro 2023.

The Gaia Biomes Spawner Pack allows you to quickly populate your terrain with natural elements in a few clicks, saving you weeks or months of manual work.

Supported Assets:
- Toon Adventure Island
- Toon Deserted Temples
- Toon Fantasy Nature
- Toon Farm Pack

Gaia Biomes Spawner Pack - Staggart Creations

Gaia Biomes Spawner Pack that helps you create detailed and beautiful Unity scenes using Staggart Creations assets.

Gaia Biomes Spawner Pack - Staggart Creations
Details
This spawner pack supports all Gaia versions: Gaia 2021, Gaia Pro 2021, Gaia 2023, and Gaia Pro 2023.I love beautiful asset packs! The thought of creating stunning landscapes excites me, so I start placing biomes... but then the reality of manually placing tens of thousands of objects sets in. It’s an incredibly time-consuming process.Wouldn't it be great if you could generate endless landscape variations in just minutes?The Gaia Biomes Spawner Pack allows you to do just that—quickly populate your terrain with natural elements in a few clicks, saving you weeks or months of manual work.

Gaia Biomes Spawner Pack - Baldinoboy

Gaia Biomes Spawner Pack that helps you create detailed and beautiful Unity scenes using Baldinoboy assets.

Gaia Biomes Spawner Pack - Baldinoboy
Details
This spawner pack supports all Gaia versions. I love beautiful asset packs! The thought of creating stunning landscapes excites me, so I start placing biomes... but then the reality of manually placing tens of thousands of objects sets in. It’s an incredibly time-consuming process. Wouldn't it be great if you could generate endless landscape variations in just minutes? The Gaia Biomes Spawner Pack allows you to do just that—quickly populate your terrain with natural elements in a few clicks, saving you weeks or months of manual work. Supported Assets: Tropical Forest Pack.

The Masked Bunny - Huntress

A game-ready horror character featuring multiple skins, modular outfits, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.

The Masked Bunny - Huntress
Details
Step into psychological horror with the Masked Bunny Huntress, an eerie presence designed to bring tension and mystery into your game.Behind a stitched mask and unsettling smile hides a calculated threat. From silent observation to precise, sudden strikes, she fits perfectly in horror, survival, stealth, and narrative driven experiences.Built with high detail, modular customization, and expressive blendshapes, this character offers multiple variations wrapped in a disturbing, standout aesthetic.HighlightsMultiple Skins - Create different horror variations easilyModular Outfits - Mix & match clothing elementsWeapon Included - Blood-Stained Baseball BatBlendshapes - Body customization (Slim, Fatty, Boss, Butt, Breast, etc.)Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)Advanced Shaders - Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realismRigged Humanoid - Works with any Unity humanoid animationAnimations Included - Emote (Bat Idle), Idle (2), Walk (2), Attack (4), Hit, Death (2)4K Textures - High-resolution maps for crystal-clear surface detailOptimized - Balanced for high performance in real-time scenesDissolve Effect - Integrated with the main character shader for cinematic spawns and vanishesCustomization Script - Real-time control for skins, outfit, and blendshapes

The Masked Bunny - Hunter

A game-ready horror character featuring multiple skins, modular outfits, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.

The Masked Bunny - Hunter
Details
Step into psychological horror with the Masked Bunny Hunter, a relentless presence built to inject tension and brutality into your game.

Behind a stitched mask and unsettling smile lies pure menace. From silent stalking to sudden, aggressive strikes, it is perfect for horror, survival, and stealth experiences.

Built with high detail, modular customization, and expressive blendshapes, this character allows multiple variations while maintaining a disturbing, standout aesthetic.

HIGHLIGHTS
- Multiple Skins – Create different horror variations easily
- Modular Outfits – Mix & match clothing elements
- Weapon Included – Blood-Stained Baseball Bat
- Blendshapes – Body customization (Slim, Fatty, Boss, etc.)
- Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
- Advanced Shaders – Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- Rigged Humanoid – Works with any Unity humanoid animation
- Animations Included – Emote (Bat Idle), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 4K Textures – High-resolution maps for crystal-clear surface detail
- Optimized – Balanced for high performance in real-time scenes
- Dissolve Effect – Integrated with the main character shader for cinematic spawns and vanishes
- Customization Script – Real-time control for skins, outfit, and blendshapes

Butcher / Swine Brute - Dual Form Character

A brutal dual-form character with a horrifying transformation between the Butcher and Swine Brute. Includes modular outfit, body blendshapes, shaders for all render pipelines, and a humanoid rig.

Butcher / Swine Brute - Dual Form Character
Details
The Butcher / Swine Brute is a disturbing dual form character created for developers who want raw brutality, oppressive atmosphere, and transformation driven terror.This character represents a horrifying shift between two unnatural states. The Butcher stands controlled and deliberate, hiding something far worse beneath the surface. The Swine Brute is that truth unleashed, a grotesque mass of rage, flesh, and violence. The real time transformation between these forms introduces a deeply unsettling gameplay mechanic, perfect for boss encounters, evolving enemies, and cinematic horror sequences.Every detail is designed to evoke discomfort and intensity. The Butcher's worn, blood soaked clothing hints at past violence, while the Swine Brute's twisted anatomy and monstrous silhouette push into pure nightmare territory. The modular outfit system allows flexible customization, while high resolution textures and advanced shaders ensure both forms remain terrifying even at close range across any render pipeline.Built with both performance and adaptability in mind, this asset fits seamlessly into horror, dark fantasy, survival, and action driven experiences.Whether emerging slowly from the shadows or erupting into chaos mid encounter, the Butcher / Swine Brute brings a heavy, unsettling presence that lingers long after the scene ends.HIGHLIGHTSDual Form System – Transform seamlessly between Butcher and Swine BruteWeapon Included – Ready for combat scenariosModular Outfit – Easily customize and mix outfit partsFacial Expressions – ARKit-ready with additional custom expressionsBlendshapes – Adjustable body variants including Boss and SlimAdvanced Shaders – Supports Built-In, URP, and HDRP with Decal, Blood, and Dirt layersHumanoid Rig – Compatible with all Unity humanoid animationsAnimations Included – Transform, Idle (2), Walk (2), Attack (4), Hit, Death (2)4K Textures – High-resolution maps for crisp surface detailOptimized – Balanced for real-time performanceTransformation Ready – Perfect for gameplay mechanics and cinematic transitionsDissolve Effect – Integrated shader effect for spawn/vanish sequencesCustomization Script – Real-time outfit switching, transformation control, and feature showcasing within Unity

Infernal Death Knight

A game-ready demonic knight featuring multiple skins, modular customization, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.

Infernal Death Knight
Details
The Infernal Death Knight is a powerful demonic warrior forged for battle. Perfect for bosses, elite enemies, and dark fantasy characters, he brings a strong and intimidating presence to any game environment.

Highlights
- Multiple Skins - Dark, Fire, and Gold variants included
- Weapon Included - Infernal Death Sword
- Blendshapes - Breathing, horn variations, nail variations, and more
- Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
- Advanced Shaders - Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- Rigged Humanoid - Works with any Unity humanoid animation
- Animations Included - Emote (Weapon Raise), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 4K Textures - High-resolution maps for crystal-clear surface detail
- Optimized - Balanced for high performance in real-time scenes
- Dissolve Effect - Integrated with the main character shader for cinematic spawns and vanishes
- Customization Script - Real-time control for skins and blendshapes

Nun / Possessed Nun - Dual Form Character

A dual-form horror character featuring Nun and Possessed Nun forms with multiple skins, modular outfits, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig for game project.

Nun / Possessed Nun - Dual Form Character
Details
Step into pure psychological horror with the Nun / Possessed Nun, a terrifying dual-form character designed to bring fear, tension, and supernatural presence to your project.

Behind the appearance of a seemingly innocent nun lurks a nightmarish demonic entity waiting to emerge. Seamlessly transform between the Human Nun and the Possessed Nun to create unforgettable encounters, cinematic moments, boss fights, or horror experiences.

Built with high-quality detail, modular customization, and advanced shader features, this character is perfect for Horror, Survival Horror, Action, Dark Fantasy, and Cinematic projects.

HIGHLIGHTS
- Multiple Skins – Includes 2 unique skins for the Human Nun, 5 unique skins for the Possessed Nun and 2 unique outfit skins
- Modular Design – Mix and match character skins and outfit variations with ease
- Blendshapes – Breast variations, nail variations, and more
- Facial Expressions - ARKit-ready with additional expressions (Scream, Creepy Smile, etc.)
- Advanced Shaders – Built In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- Rigged Humanoid – Works with any Unity humanoid animation
- 13 Animations Included – Emote (Transform), Scream, Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 4K Textures – High-resolution maps for crystal-clear surface detail
- Optimized – Balanced for high performance in real time scenes
- Dissolve Effect – Integrated with the main character shader for cinematic spawns and vanishes
- Customization Script – Real-time control for skins, outfit, and blendshapes

Infernal Destroyer

A game-ready demonic brute featuring multiple skins, modular customization, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.

Infernal Destroyer
Details
The Infernal Destroyer is a fearsome demonic warrior built for destruction. Designed for bosses, elite enemies, and powerful champions, this character brings strength and intimidation to any fantasy or action game.

Highlights:
- Multiple Skins - Dark, Fire, and Gold variants included
- Weapon Included - Infernal Battle Axe
- Blendshapes - Breathing, horn variations, nail variations, and more
- Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
- Advanced Shaders - Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- Rigged Humanoid - Works with any Unity humanoid animation
- Animations Included - Emote (Weapon Raise), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 4K Textures - High-resolution maps for crystal-clear surface detail
- Optimized - Balanced for high performance in real-time scenes
- Dissolve Effect - Integrated with the main character shader for cinematic spawns and vanishes
- Customization Script - Real-time control for skins and blendshapes

Infernal Voidheart

A game-ready demonic warrior featuring multiple skins, modular customization, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.

Infernal Voidheart
Details
The Infernal Voidheart is a mysterious demonic warrior infused with dark power. Ideal for bosses, elite enemies, and legendary champions, this character brings a unique and intimidating presence to fantasy and action games.

Highlights:

Multiple Skins - Dark, Fire, and Gold variants included
Weapon Included - Voidforged Sword
Blendshapes - Breathing, horn variations, nail variations, and more
Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
Advanced Shaders - Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
Rigged Humanoid - Works with any Unity humanoid animation
Animations Included - Emote (Weapon Raise), Idle (2), Walk (2), Attack (4), Hit, Death (2)
4K Textures - High-resolution maps for crystal-clear surface detail
Optimized - Balanced for high performance in real-time scenes
Dissolve Effect - Integrated with the main character shader for cinematic spawns and vanishes
Customization Script - Real-time control for skins and blendshapes

Infernal Archmage

A game-ready demonic spellcaster featuring multiple skins, modular customization, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.

Infernal Archmage
Details
The Infernal Archmage is a master of dark magic and infernal power. Perfect for powerful spellcasters, bosses, and magical enemies, this character adds a strong fantasy presence to any game world.

💀 HIGHLIGHTS 💀
- Multiple Skins – Dark, Fire, and Gold variants included
- ⚔️ Weapon Included – Infernal Sword
- 💪 Blendshapes – Breathing, horn variations, nail variations, and more
- 🖼️ Facial Expressions - ARKit-ready with additional expressions (Angry, Sad, etc.)
- 🌌 Advanced Shaders – Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- 🎭 Rigged Humanoid – Works with any Unity humanoid animation
- 🎬 Animations Included – Emote (Weapon Slash), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 🖼️ 4K Textures – High-resolution maps for crystal-clear surface detail
- 🧾 Optimized – Balanced for high performance in real-time scenes
- 💨 Dissolve Effect – Integrated with the main character shader for cinematic spawns and vanishes
- 🧠 Customization Script – Real-time control for skins and blendshapes

Infernal Destroyer

Unleash Unstoppable Destruction!Meet the Infernal Destroyer, a fearsome demonic warrior designed for brutal combat, powerful enemies, and epic dark fantasy encounters.⚔️ Key Features 3 skin variations: Dark, Fire & Gold Infernal Battle Axe Customizable morph targets 4K textures and advanced materials ARKit-ready facial animations and Live Link support Combat animations and cinematic dissolve effect Create your own terrifying boss fights, elite enemies, or demonic warriors with a character built to command attention. Featuring a UE5-compatible rig.Ready to unleash chaos in your game? Bring the Infernal Destroyer to the battlefield!

Infernal Destroyer
Details
Unleash Unstoppable Destruction!
Meet the Infernal Destroyer, a fearsome demonic warrior designed for brutal combat, powerful enemies, and epic dark fantasy encounters.

Key Features
3 skin variations: Dark, Fire & Gold
Infernal Battle Axe
Customizable morph targets
4K textures and advanced materials
ARKit-ready facial animations and Live Link support
Combat animations and cinematic dissolve effect

Create your own terrifying boss fights, elite enemies, or demonic warriors with a character built to command attention. Featuring a UE5-compatible rig.
Ready to unleash chaos in your game? Bring the Infernal Destroyer to the battlefield!

Lookout Tower (Props)

️ Bring Your Wilderness Scenes to Life!Create a realistic lookout tower setting with this dedicated prop pack, featuring the tower mesh and more than 100 lookout-themed props. Whether you're building a remote forest outpost or adding detail to an existing environment, these assets help bring your scene together. Key Features: Lookout tower mesh 100+ themed props Customizable materials for a worn appearance Fully dynamic atmosphere High-quality textures Lightmap UVs 146 unique meshes Ideal for survival games, forest exploration, outdoor adventures, and environmental storytelling. Planning a remote observation post or a secluded wilderness location? Give your environment more character with a detailed collection of lookout-themed assets.Build your next realistic outdoor scene in Unreal Engine!

Lookout Tower (Props)
Details
Bring Your Wilderness Scenes to Life!
Create a realistic lookout tower setting with this dedicated prop pack, featuring the tower mesh and more than 100 lookout-themed props. Whether you're building a remote forest outpost or adding detail to an existing environment, these assets help bring your scene together.

Key Features:
Lookout tower mesh
100+ themed props
Customizable materials for a worn appearance
Fully dynamic atmosphere
High-quality textures
Lightmap UVs
146 unique meshes

Ideal for survival games, forest exploration, outdoor adventures, and environmental storytelling. Planning a remote observation post or a secluded wilderness location? Give your environment more character with a detailed collection of lookout-themed assets.
Build your next realistic outdoor scene in Unreal Engine!

The Masked Bunny - Huntress

Meet the Huntress Behind the Mask!Introduce an unsettling new threat with The Masked Bunny – Huntress, a horror character designed for suspense, stealth encounters, and chilling storytelling. Create Tension and FearHer distinctive masked appearance brings a sinister presence to dark environments, making her a compelling choice for stalking sequences, sudden encounters, and psychological horror. Perfect For Survival horror Stealth-based gameplay Psychological thrillers Narrative-driven games Cinematic horror sequences️ Looking for a memorable antagonist to haunt your players? Bring The Masked Bunny – Huntress into your world and let the hunt begin!

The Masked Bunny - Huntress
Details
Meet the Huntress Behind the Mask!
Introduce an unsettling new threat with The Masked Bunny – Huntress, a horror character designed for suspense, stealth encounters, and chilling storytelling.

Create Tension and Fear
Her distinctive masked appearance brings a sinister presence to dark environments, making her a compelling choice for stalking sequences, sudden encounters, and psychological horror.

Perfect For
Survival horror
Stealth-based gameplay
Psychological thrillers
Narrative-driven games
Cinematic horror sequences

Looking for a memorable antagonist to haunt your players? Bring The Masked Bunny – Huntress into your world and let the hunt begin!

Infernal Voidheart

Harness the Power of the Abyss!Enter the darkness with the Infernal Voidheart, a formidable demonic warrior designed for dark fantasy adventures, elite enemies, and legendary boss encounters.⚔️ Key Features Dark, Fire & Gold skin variations Voidforged Sword Customizable breathing, horn and nail morphs 4K textures and advanced materials ARKit-ready facial animations and Live Link support Combat animations and cinematic dissolve effect Featuring a UE5-compatible rig for your game development workflow. Looking for a warrior worthy of an epic showdown? Add the Infernal Voidheart to your world and unleash the power of darkness!

Infernal Voidheart
Details
Harness the Power of the Abyss!
Enter the darkness with the Infernal Voidheart, a formidable demonic warrior designed for dark fantasy adventures, elite enemies, and legendary boss encounters.

Key Features
Dark, Fire & Gold skin variations
Voidforged Sword
Customizable breathing, horn and nail morphs
4K textures and advanced materials
ARKit-ready facial animations and Live Link support
Combat animations and cinematic dissolve effect

Featuring a UE5-compatible rig for your game development workflow. Looking for a warrior worthy of an epic showdown? Add the Infernal Voidheart to your world and unleash the power of darkness!

Butcher / Swine Brute - Dual Form Character

Meet Your Players' Worst Nightmare!Bring a terrifying presence to your game with the Butcher / Swine Brute, a dual-form horror character designed for disturbing encounters and dramatic transformations. Two Forms. More Possibilities.Create memorable enemy encounters by exploring the contrast between a menacing butcher and a monstrous brute. Use the dual-form concept to build suspense, introduce unexpected threats, and deliver intense horror moments. Perfect For Survival horror Boss battles Dark action games Cinematic horror sequences Looking for an enemy that will keep players on edge? Add the Butcher / Swine Brute to your world and let the nightmare begin!

Butcher / Swine Brute - Dual Form Character
Details
Meet Your Players' Worst Nightmare!
Bring a terrifying presence to your game with the Butcher / Swine Brute, a dual-form horror character designed for disturbing encounters and dramatic transformations.

Two Forms. More Possibilities.
Create memorable enemy encounters by exploring the contrast between a menacing butcher and a monstrous brute. Use the dual-form concept to build suspense, introduce unexpected threats, and deliver intense horror moments.

Perfect For
Survival horror
Boss battles
Dark action games
Cinematic horror sequences

Looking for an enemy that will keep players on edge? Add the Butcher / Swine Brute to your world and let the nightmare begin!

Abandoned City Bus - Drivable / Replicated

Turn the Streets into a Post-Apocalyptic Playground!Bring realistic abandoned transportation to your game with the Abandoned City Bus, a versatile vehicle asset featuring drivable functionality and support for replicated gameplay. Key Features: Drivable vehicle with a simple character controller Clean, worn, mossy, burnt, and destroyed appearances Openable vehicle parts Detailed engine and interior Separate glass materials LODs and automatically generated collision 50 unique meshes Perfect for survival games, abandoned city environments, multiplayer adventures, and post-apocalyptic worlds.⚙️ The generic design contains no real-world brands or logos, making it suitable for a variety of fictional settings.Ready to explore a city left behind? Add this abandoned bus to your Unreal Engine project!

Abandoned City Bus - Drivable / Replicated
Details
Turn the Streets into a Post-Apocalyptic Playground!
Bring realistic abandoned transportation to your game with the Abandoned City Bus, a versatile vehicle asset featuring drivable functionality and support for replicated gameplay.

Key Features:
Drivable vehicle with a simple character controller
Clean, worn, mossy, burnt, and destroyed appearances
Openable vehicle parts
Detailed engine and interior
Separate glass materials
LODs and automatically generated collision
50 unique meshes

Perfect for survival games, abandoned city environments, multiplayer adventures, and post-apocalyptic worlds.

The generic design contains no real-world brands or logos, making it suitable for a variety of fictional settings.
Ready to explore a city left behind? Add this abandoned bus to your Unreal Engine project!

Little Demon / Hell Brute - Dual Form Character

Small Demon. Massive Nightmare.Bring unexpected terror to your game with the Little Demon / Hell Brute, a dual-form character designed for memorable transformations and intense encounters. Two Forms, New PossibilitiesUse the contrast between the Little Demon and the monstrous Hell Brute to create evolving threats, dramatic boss fights, and surprising gameplay moments. Perfect For Action and adventure games Survival horror Dark fantasy worlds Transformation-based encounters Cinematic sequences Want to surprise your players with an enemy that becomes something far more dangerous? Bring the Little Demon / Hell Brute into your world and let the transformation begin!

Little Demon / Hell Brute - Dual Form Character
Details
Small Demon. Massive Nightmare.
Bring unexpected terror to your game with the Little Demon / Hell Brute, a dual-form character designed for memorable transformations and intense encounters.

Two Forms, New Possibilities
Use the contrast between the Little Demon and the monstrous Hell Brute to create evolving threats, dramatic boss fights, and surprising gameplay moments.

Perfect For
- Action and adventure games
- Survival horror
- Dark fantasy worlds
- Transformation-based encounters
- Cinematic sequences

Want to surprise your players with an enemy that becomes something far more dangerous? Bring the Little Demon / Hell Brute into your world and let the transformation begin!

Infernal Archmage

Master the Darkness with the Infernal Archmage!Bring a powerful demonic spellcaster into your dark fantasy universe. Perfect for supernatural enemies, dark sorcerers, and challenging boss encounters. Key Features Dark, Fire & Gold skin variations Infernal Sword Customizable breathing, horn and nail morphs 4K textures and advanced materials ARKit-ready facial animations and Live Link support Idle, walking, attack, hit and death animations Engine Support: Unreal Engine 5 and Unity Built-in, URP & HDRP. Ready to add a sinister presence to your fantasy world? Make the Infernal Archmage part of your next unforgettable encounter!

Infernal Archmage
Details
Master the Darkness with the Infernal Archmage!
Bring a powerful demonic spellcaster into your dark fantasy universe. Perfect for supernatural enemies, dark sorcerers, and challenging boss encounters.

Key Features
Dark, Fire & Gold skin variations
Infernal Sword
Customizable breathing, horn and nail morphs
4K textures and advanced materials
ARKit-ready facial animations and Live Link support
Idle, walking, attack, hit and death animations

Engine Support: Unreal Engine 5 and Unity
Built-in, URP & HDRP.

Ready to add a sinister presence to your fantasy world? Make the Infernal Archmage part of your next unforgettable encounter!

The Masked Bunny - Hunter

Meet the Hunter Behind the Mask!Turn every shadow into a potential threat with The Masked Bunny – Hunter, a disturbing horror character designed for suspenseful encounters and psychological storytelling. Make Your Horror World UnforgettableIts unsettling masked appearance makes it a compelling choice for stalking sequences, stealth encounters, and unexpected scares. Perfect For Survival horror games Psychological thrillers Stealth gameplay Cinematic horror scenes Dark narrative adventures️ Ready to make your players afraid of what's waiting around the corner? Add The Masked Bunny – Hunter to your project and create an encounter they won't forget!

The Masked Bunny - Hunter
Details
Meet the Hunter Behind the Mask!
Turn every shadow into a potential threat with The Masked Bunny – Hunter, a disturbing horror character designed for suspenseful encounters and psychological storytelling.

Make Your Horror World Unforgettable
Its unsettling masked appearance makes it a compelling choice for stalking sequences, stealth encounters, and unexpected scares.

Perfect For
Survival horror games
Psychological thrillers
Stealth gameplay
Cinematic horror scenes
Dark narrative adventures

Ready to make your players afraid of what's waiting around the corner? Add The Masked Bunny – Hunter to your project and create an encounter they won't forget!

Infernal DeathKnight

⚔️ Rise of the Infernal Death Knight!Bring a fearsome demonic warrior to your game, designed for dark fantasy battles, elite enemies, and challenging boss encounters. Key Features Dark, Fire & Gold skin variations Infernal Death Sword Customizable breathing, horn and nail morphs 4K textures and advanced materials ARKit-ready facial animations and Live Link support Combat animations and cinematic dissolve effect Built for Your ProjectsFeatures a UE5-compatible rig and animations for idle, walking, attacks, hits, and deaths. Ready to challenge your heroes with a formidable enemy? Let the Infernal Death Knight rise and bring your battlefield to life!

Infernal DeathKnight
Details
Rise of the Infernal Death Knight!
Bring a fearsome demonic warrior to your game, designed for dark fantasy battles, elite enemies, and challenging boss encounters.

Key Features
- Dark, Fire & Gold skin variations
- Infernal Death Sword
- Customizable breathing, horn and nail morphs
- 4K textures and advanced materials
- ARKit-ready facial animations and Live Link support
- Combat animations and cinematic dissolve effect

Built for Your Projects
Features a UE5-compatible rig and animations for idle, walking, attacks, hits, and deaths.

Ready to challenge your heroes with a formidable enemy? Let the Infernal Death Knight rise and bring your battlefield to life!

Nun / Possessed Nun - Dual Form Character

Two Forms. One Terrifying Presence.Step into the darkness with the Nun / Possessed Nun, a dual-form horror character designed to bring fear and suspense to your game. Create Unforgettable EncountersExplore the contrast between a seemingly innocent nun and her terrifying possessed form, opening possibilities for dramatic transformations, unexpected scares, and intense horror sequences. Perfect For Survival horror games Psychological thrillers Supernatural adventures Boss encounters and cinematic scenes Ready to make your players question what's hiding behind an innocent face? Bring this haunting character into your next horror project!

Nun / Possessed Nun - Dual Form Character
Details
Two Forms. One Terrifying Presence.
Step into the darkness with the Nun / Possessed Nun, a dual-form horror character designed to bring fear and suspense to your game.

Create Unforgettable Encounters
Explore the contrast between a seemingly innocent nun and her terrifying possessed form, opening possibilities for dramatic transformations, unexpected scares, and intense horror sequences.

Perfect For
- Survival horror games
- Psychological thrillers
- Supernatural adventures
- Boss encounters and cinematic scenes

Ready to make your players question what's hiding behind an innocent face? Bring this haunting character into your next horror project!

Tier 2

Includes lower tiers, plus 14 additional assets:

21 assets total

$15.89

Sci-Fi MegaCity

3D PBR HD Sci-Fi / Cyberpunk / Futurist Mega City assets. Everything comes in modular prefabs, ready to be dropped in scene, easy to snap on grid. Assets are VR compatible . URP and HDRP versions included ! This pack contains : Modular buildings Modular districts Modular canals All materials comes with color variations Also includes : Example scene Scene with all prefabs listed Presets for Post-Processing Custom Amplify shaders for : Parallax Occlusion Mapping and Color Masking Models polygon count range from 50 to 200 triangles Texture average resolution is 4096x4096 Made with Unity 2019.4 LTS Compatible Standard (Built-in) , HDRP and URP . A readme file is available for further details. Join the Discord for support or any question.

Sci-Fi MegaCity
Details
3D PBR HD Sci-Fi / Cyberpunk / Futurist Mega City assets.Everything comes in modular prefabs,ready to be dropped in scene, easy to snap on grid.Assets are VR compatible.URP and HDRP versions included !This pack contains :Modular buildingsModular districtsModular canalsAll materials comes with color variationsAlso includes :Example sceneScene with all prefabs listedPresets for Post-ProcessingCustom Amplify shaders for :Parallax Occlusion Mapping and Color MaskingModels polygon count range from 50 to 200 trianglesTexture average resolution is 4096x4096Made with Unity 2019.4 LTSCompatible Standard (Built-in), HDRP and URP.

ForestLake

High quality forest environment

ForestLake
Details
Important!
This pack is using Unity Post Processing Stack and Linear color space

Made using Build-in Pipeline,supports URP and HDRP
Supported Platforms: PC, Console

Support : Discord
Need a Lookout Tower with Forest : Link

Try Demo (Tower Not Included ) : Build-In / HDRP / URP
Asset also can work with MicroVerse - Biomes and Presets for MicroVerse

This assets pack has everything you need to create a realistic looking pine forest ready for next-gen games.

Features:
• 2 x 2 Km Demo Map
• Wind for every vegetation asset and trees
• LODs and Billboards for Vegetation
• Lake and River
• Fully Dynamic Lighting
• Set of LOD & Lightmap UVs
• Customized Materials

Number of Unique Meshes: 25
Collision: (Yes, automatically generated
Vertex Count: 178-16000
LODs: Yes
Number of Materials and Material Instances: 48
Number of Textures: 83
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No

Research Ship

Research Ship filled with props

Research Ship
Details
Important!This pack is using Unity Post Processing Stack and Linear color spaceMade using Build-in PipelineIntended Platforms: PC, ConsoleThis pack contains 122 meter long vessel with equipment and assets including diving capsule, cargo containers, hangar, big crane, transition room and various propsPlease note there is no complete interior!Features:122 Meters long vessel100 Unique objectsFully Customized MaterialsNew/Aged look using vertex paintLightmap UVs and LODsShip equipment

Focus - Task Manager

Task manager built natively for the Unity Editor. Capture bugs, ideas, and tasks without leaving Unity, then organize everything with fast, visual boards.

Focus - Task Manager
Details
Key Highlights

Instant Capture
Press CTRL+F12 anywhere to create a task in under 2 seconds.

Unity-Native
Drag gameobjects/prefabs/scenes/scripts onto cards, jump back to attachments with one click/double click to open them.

Kanban Boards
Multiple boards with customizable columns, smooth drag-and-drop.

Find & Filter Fast
Global real-time search, multi-criteria filters with saveable presets, and undo/redo (50 steps).

Pro-Ready
Auto-save, backups, offline-first, no subscriptions, optimized for 500+ cards, dark theme, responsive UI.

Perfect For
- Solo devs and small-to-mid teams (2–20)
- Tech leads planning sprints
- QA teams tracking bugs and test cases
- Anyone wanting zero context switching

Why Focus
- Built for game dev workflows — Agile, Bug Tracking, Content Pipeline templates
- Deep Unity asset awareness — Seamless integration with Unity's ecosystem
- Editor-only — Zero impact on builds

"Focus — Because great games deserve great organization."

Particle Stabilizer

Particle Stabilizer is a method to stabilize Shuriken particles on all camera rotations.

Particle Stabilizer
Details
Particle Stabilizer is a method to stabilize Shuriken particles on all camera rotations.

The particle stabilizer asset is also included in Sky Master ULTIMATE system.

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BIG LIMITED TIME OFFER: Upgrade to the new Environment Building Bundle from Particle Stabilizer with a massive discount ($199 vs $460 current price) and save more than $600 on ARTnGAME assets !
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Environment building bundle can be upgraded from Sky Master ULTIMATE for a big discount, at only $129! for a limited time. Users of the sky system that also register in ARTnGAME YouTube channel can get a custom discount to only $99 after post the YouTube user name in the Sky Master forum thread.
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IMPORTANT:
Particle Stabilizer can be upgraded from Sky Master ULTIMATE or InfiniGRASS for a discounted price (more than 50% off) !!
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More info on the official ARTnGAME Website and Particle Stabilizer Forum Thread.
For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].

IKARUS: Game View Controller

IKARUS: Game View Controller is a system to control the main camera and light directly from the Game View, without enter Play mode. Preview all image effects properly for the perfect camera placement.

IKARUS: Game View Controller
Details
IKARUS: Game View Controller is a system to control the main camera and light directly from the Game View and without enter Play mode. Preview all image effects properly for the perfect camera placement.

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IKARUS: Game View Controller can be upgraded to Sky Master ULTIMATE 2021 for only $59.
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Sky Master ULTIMATE 2021 can be upgraded to the Environment Building Bundle for only $69 for a limited time (vs $460 full price)!
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This is the first Beta release of the system, given the nature of the asset and the complexities of the Unity user interface, there may be configurations that may create an undesired effect, so please contact me for addressing any issue that may come up.

Please also note that the system is not a replacement for the scene view and its purpose is to give artistic precision in placing the main camera and preview the world with the final image effects and image as will be in the actual game, without entering play mode.

IKARUS Tutorial Videos Playlist

The videos showcase the use of the system together with Sky Master ULTIMATE 2021, the upcoming InfiniGRASS STUDIO and the LUMINA Global Illumination system. The module has been extensively tested with complex and demanding scenarios using various ARTnGAME assets to make sure it works across multiple scenarios.

For support please visit the IKARUS Forum Thread or the ARTnGame Discord Channel

The system is included in Environment Building Bundle directly and is also ugradable from all major ARTnGAME assets for $5.

Arcade Monster Trucks

Pack of 15 Game ready unique monster trucks with low poly art style. Optimized for mobile games.

Arcade Monster Trucks
Details
This is a 3D Models pack with 15 unique monster trucks with low poly art style. Suitable for Monster Truck based games which has Jumps, Flips, Tricks, Monster Truck Fights or Simple Racing Game with Monster Truck.

Details:

Geometry: 5000-6000 Triangles per vehicle. (Total 82k)
Textures: 15 (each with size = 512*512) only base Textures.

Utility Tools - Pack 1

The Utility Tools Pack provides five editor tools for sorting, replacing, correcting transforms, and analyzing GameObject stats in Unity, enhancing scene management and workflow efficiency.

Utility Tools - Pack 1
Details
The Utility Tools Pack is an essential collection of five powerful editor tools designed to streamline your workflow in Unity. These tools enhance your ability to manage GameObjects efficiently, making them a must-have for anyone working in the Unity environment.

- GameObject Stats: Understanding the performance and resource usage of your GameObjects is crucial for any game development project. This tool provides a detailed analysis of the selected GameObject and its children, including the total number of mesh objects, total skinned mesh objects, vertex count, and triangle count. With this information, you can make informed decisions about optimizing your assets and ensuring smooth gameplay.

- Object Replacer: Efficiently managing assets is key to maintaining an organized project. The Object Replacer tool simplifies the process of replacing selected GameObjects with prefabs while preserving their original transform settings. This means you can easily swap out assets without losing their position, rotation, or scale in the scene, saving you time and effort in your workflow.

- Sort Object By Name: Organizing your scene hierarchy can become cumbersome as your project grows. The Sort Object By Name tool allows you to sort the children of a specified GameObject in alphabetical order by name. This feature makes it easier to locate and manage your objects, leading to a more organized and navigable scene structure.

- Sort Object By Transform: When working with multiple GameObjects, keeping them arranged based on their position can improve clarity and make development more intuitive. This tool sorts the children of a specified GameObject based on their position in the scene, allowing you to maintain a logical order for your objects. It’s especially useful when working with spatial arrangements, such as in level design.

- Transform Correction: Ensuring that your GameObjects are correctly positioned and oriented is vital for achieving the desired look and feel in your game. The Transform Correction tool automatically corrects the transforms of a selected GameObject and its children. This helps to eliminate any unwanted discrepancies in scale, rotation, or position, leading to a more polished and professional outcome. Limitation: Occasionally, rotation values may not visually update in the Inspector due to a Unity bug, even though they have been corrected.

Together, these tools offer a comprehensive solution for improving scene management in Unity. Whether you are a solo developer or part of a larger team, the Utility Tools Pack enhances your workflow, allowing you to focus more on creativity and less on tedious tasks. By integrating these tools into your development process, you can elevate your project’s organization, efficiency, and overall quality.

InfiniTUNES Music Collection B - Medieval Real Instrument Songs

InfiniTUNES Collection B - Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instruments, for variety in the music composition.

InfiniTUNES Music Collection B - Medieval Real Instrument Songs
Details
InfiniTUNES Collection B -Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instrument tracks, for variety in the played music.

The music is composed by Theodore Tsoukalas of ARTnGAME team and it is based on real instruments, for unique and exciting sound.

The assets includes the InfiniTUNE system, that can combine individual tracks to form the final music, with variable volume, for infinite moods and possibilities.

Gaia Biomes Spawner Pack - Vivid Arts

Gaia Biomes Spawner Pack that helps you create detailed and beautiful Unity scenes using Vivid Arts assets.

Gaia Biomes Spawner Pack - Vivid Arts
Details
Note: This asset is a Biomes Spawner for Gaia. It does NOT include any of the supported assets or Gaia itself. This spawner pack supports all Gaia versions: Gaia 2021, Gaia Pro 2021, Gaia 2023, and Gaia Pro 2023. I love beautiful asset packs! The thought of creating stunning landscapes excites me, so I start placing biomes... but then the reality of manually placing tens of thousands of objects sets in. It’s an incredibly time-consuming process. Wouldn't it be great if you could generate endless landscape variations in just minutes? The Gaia Biomes Spawner Pack allows you to do just that—quickly populate your terrain with natural elements in a few clicks, saving you weeks or months of manual work. Supported Assets: Mountain Lake - Forest Pack

The Skull Bearer

A game-ready dark fantasy demon boss featuring multiple skins, weapons, armor sets, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.

The Skull Bearer
Details
The Skull Bearer is a next-generation dark fantasy demon boss crafted for creators who demand **AAA-quality visuals** and **complete modular freedom**.

This **game-ready creature** serves as a formidable boss, enemy, or cinematic centerpiece, bringing an atmosphere of dread and power to any Action, RPG, Horror, or Dark Fantasy world. With its detailed anatomy, layered armor, and advanced shader systems, it delivers **stunning realism** and **exceptional flexibility** for your project.

**💀 HIGHLIGHTS 💀**

- **🔥 5 Unique Skins** – Aqua, Bone, Dark, Earth and Lava
- **🛡️ 2 Complete Armor Sets** – Fully interchangeable parts with multiple variants
- **⚔️ 3 Weapons** – Sword, Axe, and Mace with skins such as Lava, Ice, Metal, Bone, etc
- **💎 2 Accessories** – Demonic Necklace and Engraved Earrings
- **🧩 Modular Design** – Effortlessly mix and match armor, weapons, and skins
- **💪 Blendshapes** – Adjustable body variants including Boss, Slim, Fatty, etc
- **🎭 Facial Expressions** - ARKit-ready with additional expressions (Angry, Sad, etc.)
- **🌌 Advanced Shaders** – Built In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- **🎭 Rigged Humanoid** – Works with any Unity humanoid animation
- **🖼️ 4K Textures** – High-resolution maps for crystal-clear surface detail
- **🧾 Optimized** – Balanced for high performance in real time scenes
- **💨 Dissolve Effect** – Integrated with the main character shader for cinematic spawns and vanishes

**🎁 FREE GIFTS INCLUDED 🎁**

Enhance your project with **exclusive bonus content** carefully designed to boost visual impact and creative flexibility, all **completely free**.

🔥 **Weapon VFX** – Add cinematic flair with Fire, Snow, Electric, and Dark elemental effects
⚡ **Custom Weapon Shader** – Advanced emission, glow, and energy layering for dynamic real time visuals
🧠 **Customization Script** – A powerful tool that enables real time character customization within Unity, allowing players to modify skins, outfit, and effects directly during gameplay

Hellborn Warlord

A game-ready dark fantasy warlord demon featuring multiple skins, weapon, armor, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.

Hellborn Warlord
Details
The Hellborn Warlord is a powerful demon shaped by hell and war. Its imposing form, heavy armor, and battle-worn details create a strong and intimidating presence. It features interchangeable horns and a crown, allowing you to switch between a more feral or commanding look. With multiple visual variations, modular armor, and blendshapes, it offers easy and flexible customization. High-quality textures and advanced shaders ensure it looks great across all render pipelines.

Hellborn Warlord

Command the Battlefield with the Hellborn Warlord!Unleash a formidable demon warrior built for dark fantasy worlds, epic battles, and unforgettable boss encounters.⚔️ Key Features 3 skin variations: Dark, Fire & Gold Infernal Sword Customizable horns, crowns, and body morphs 4K textures and advanced materials ARKit-ready facial animations and Live Link support Combat animations and dissolve effect Built for Your WorkflowFeaturing a UE5-compatible rig and support for Unity Built-in, URP, and HDRP pipelines. Need a powerful villain or elite enemy? Bring the Hellborn Warlord into your game and let your heroes face a true infernal threat!

Hellborn Warlord
Details
Command the Battlefield with the Hellborn Warlord!
Unleash a formidable demon warrior built for dark fantasy worlds, epic battles, and unforgettable boss encounters.

Key Features
3 skin variations: Dark, Fire & Gold
Infernal Sword
Customizable horns, crowns, and body morphs
4K textures and advanced materials
ARKit-ready facial animations and Live Link support
Combat animations and dissolve effect

Built for Your Workflow
Featuring a UE5-compatible rig and support for Unity Built-in, URP, and HDRP pipelines.

Need a powerful villain or elite enemy? Bring the Hellborn Warlord into your game and let your heroes face a true infernal threat!

Research Ship

Set Sail on Your Next Big Project!Bring a massive research vessel to your game with this realistic environment asset, featuring a 122-meter-long ship packed with equipment and industrial details.⚓ What's Included? Large research vessel Diving capsule Cargo containers Hangar Large crane Transition room Various additional props Perfect for exploration games, underwater missions, sci-fi adventures, simulation projects, and cinematic environments.Create an offshore research facility, design an exciting mission location, or build a memorable setting for your next adventure. Where will your players' journey take them? Add the Research Ship to your Unreal Engine project and start exploring new possibilities!

Research Ship
Details
Set Sail on Your Next Big Project!
Bring a massive research vessel to your game with this realistic environment asset, featuring a 122-meter-long ship packed with equipment and industrial details.

What's Included?
- Large research vessel
- Diving capsule
- Cargo containers
- Hangar
- Large crane
- Transition room
- Various additional props

Perfect for exploration games, underwater missions, sci-fi adventures, simulation projects, and cinematic environments.

Create an offshore research facility, design an exciting mission location, or build a memorable setting for your next adventure. Where will your players' journey take them? Add the Research Ship to your Unreal Engine project and start exploring new possibilities!

Tier 1

one-time unlock

7 assets total

$5.29

Board Games Pack

3D PBR HD Board Games realistic assets. Everything comes in modular prefabs, ready to be dropped in scene, easy to snap on grid. Assets are VR compatible . URP version included ! This pack contains : Playing Cards with Casino Coins Chess with pawns Checkers with pawns Backgammon with pawns Solitaire with marbles Chinese Checkers with marbles Ludo with pawns Battleship with pawns TicTacToe ConnectFour Jenga Dominos Rubik's Cubes (Moving pieces) Puzzles in various shapes Alphabet Cubes (All letters) All materials comes with color/texture variations Most prefabs comes in variants Also includes : Example scene Scene with all prefabs listed (+ ?) Presets for Post-Processing Custom Amplify shaders for : Marbles Polygon count range from 50 to 8000 triangles Textures range from 512x512 to 2048x2048 Made with Unity 2019.4 LTS Compatible Standard (Built-in) and URP . A readme file is available for setup & details.

Board Games Pack
Details
3D PBR HD Board Games realistic assets.

Everything comes in modular prefabs,
ready to be dropped in scene, easy to snap on grid.
Assets are VR compatible.

URP version included !

This pack contains :

Playing Cards with Casino Coins
Chess with pawns
Checkers with pawns
Backgammon with pawns
Solitaire with marbles
Chinese Checkers with marbles
Ludo with pawns
Battleship with pawns
TicTacToe
ConnectFour
Jenga
Dominos
Rubik's Cubes (Moving pieces)
Puzzles in various shapes
Alphabet Cubes (All letters)

All materials comes with color/texture variations
Most prefabs comes in variants

Also includes :

Example scene
Scene with all prefabs listed (+ ?)
Presets for Post-Processing

Custom Amplify shaders for :
Marbles

Polygon count range from 50 to 8000 triangles
Textures range from 512x512 to 2048x2048

Made with Unity 2019.4 LTS
Compatible Standard (Built-in) and URP.

A readme file is available for setup & details.

Arcade Vehicle Ai

Arcade Vehicle Ai is very easy to use Arcade style Vehicle Ai Tool. You can create drivable vehicle Ai under 1 minute.

Arcade Vehicle Ai
Details
Arcade Vehicle Ai is mobile friendly very easy to use Tool. The physics is same as . It has a quick setup tool in which you just give references to vehicle body and wheels and click 2 buttons and your vehicle Ai is ready.
-The movement logic is same as Arcade Vehicle Physics.
-Features :
1. Quick Vehicle setup (under 1 min)
2. Path following ( for circut racing)
3. Target following (for car chase )
This asset is very easy to use. It has the basic Ai movement logic. This asset will be helpful for you if you are working on a arcade vehicle based game like car fight, car shooting, or simple racing with collectables and throwables, You can use this movement logic and add other functionalities according to your project need.
The code is very well written so its a great learning resource for beginners. And also very easy to modify as your project need.

Arcade Bike Physics

Arcade Bike Physics is very easy to use Arcade style Bike Physics Tool. You can create drivable Bikes under 1 minute.

Arcade Bike Physics
Details
Arcade Bike Physics is a mobile friendly tool that is very easy to use. It features a quick setup process where you reference the bike body and wheels, click a button, and your bike is ready to ride. The asset includes basic movement logic suitable for arcade bike games such as racing, shooting, or collectable based gameplay. It also provides an animation system with inverse kinematics for bike rider physics. The code is well written and documented, making it a great learning resource for beginners and easy to modify for project needs.

InfiniTUNES Music Collection A - Medieval Real Instrument Songs

InfiniTUNES Collection A - Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instruments, for variety in the music composition.

InfiniTUNES Music Collection A - Medieval Real Instrument Songs
Details
InfiniTUNES Collection-Medieval Real Instrument Music, is a series of music tracks that can be played directly, or rearranged by their individual instrument tracks, for variety in the played music.

The music is composed by Theodore Tsoukalas of ARTnGAME team and it is based on real instruments, for unique and exciting sound.

The asset includes the InfiniTUNE system, that can combine individual tracks to form the final music, with variable volume, for infinite moods and possibilities.

This is the first release of the InfiniTUNE system, a lot more aspects and features are going to be added in the future updates.

Switch Input Device & Gamepad Mouse

This tool is a complete input adaptation solution that allows your game to intelligently detect the active input device and dynamically update UI, gameplay elements, and cursor control in real time.

Switch Input Device & Gamepad Mouse
Details
Modern players constantly switch between keyboard, mouse, and controller.But most games don’t handle that transition smoothly.UI prompts stay wrong.Button icons don’t update.Cursor doesn’t work properly with gamepad.The experience feels unpolished.This tool fixes that.Switch Input Device ManagerAutomatically detects the active input device and instantly updates:UI sprites (button icons)Text labels (Press E → Press X)GameObjectsNo more manual toggling. No messy logic spread across scripts.Just drag, drop, and configure.Your game instantly feels smarter, cleaner, and console-ready.Perfect for:PC + Controller hybrid gamesCross-platform titlesConsole portsSteam Deck supportGames using the new Unity Input SystemGamepad MouseGive players full cursor control using a gamepad — just like on consoles.This tool creates a virtual cursor that works seamlessly with:Unity UI (Canvas)Buttons, Sliders, Scroll ViewsInput System ActionsSmooth movement. Adjustable sensitivity. Professional behavior.Now your menus work perfectly on controller without extra UI redesign.Why You Need ThisPlayers expect seamless device switching.If your game doesn’t adapt instantly, it feels unfinished.This tool:Eliminates input confusionImproves accessibilityMakes your UI feel premiumReduces custom implementation timeKeeps your project clean and scalableInstead of spending days building and debugging input detection logic, You can set it up in minutes.

Infernal King

A game-ready demonic ruler featuring multiple skins, modular customizations, blendshapes, advanced shaders for Built-In, URP and HDRP, and a humanoid rig ready to enhance any game project.

Infernal King
Details
The **Infernal King** is a powerful demonic ruler designed for **dark fantasy worlds**. With his imposing appearance and commanding presence, he is perfect for **bosses**, **champions**, **rulers**, and **legendary enemies**.

**💀 HIGHLIGHTS 💀**

- 🎭 **Multiple Skins** – Dark, Fire, and Gold variants included
- ⚔️ **Weapon Included** – Infernal War Hammer
- 💪 **Blendshapes** – Breathing, horn variations, nail variations, and more
- 🗿 **Facial Expressions** - ARKit-ready with additional expressions (Angry, Sad, etc.)
- 🌌 **Advanced Shaders** – Built-In, URP, and HDRP support with Decal, Blood, and Dirt layers for added realism
- 🎭 Rigged Humanoid – Works with any Unity humanoid animation
- 🎬 **Animations Included** – Emote (Weapon Raise), Idle (2), Walk (2), Attack (4), Hit, Death (2)
- 🖼️ **4K Textures** – High-resolution maps for crystal-clear surface detail
- 🧾 **Optimized** – Balanced for high performance in real-time scenes
- 💨 **Dissolve Effect** – Integrated with the main character shader for cinematic spawns and vanishes
- 🧠 **Customization Script** – Real-time control for skins and blendshapes

Infernal King

Rule the Underworld with the Infernal King!Bring a commanding demonic ruler into your dark fantasy world. Designed for epic boss battles and cinematic encounters, the Infernal King is ready to dominate the battlefield. Key Features Dark, Fire & Gold skin variations Infernal War Hammer Customizable morph targets 4K textures and advanced materials ARKit-ready facial animations and Live Link support Idle, walking, combat, hit, death and weapon-raising animations Cinematic dissolve effect Engine Support: Unreal Engine 5 and Unity Built-in, URP & HDRP.⚔️ Ready to create a legendary final boss? Let the Infernal King challenge your players!

Infernal King
Details
Rule the Underworld with the Infernal King!
Bring a commanding demonic ruler into your dark fantasy world. Designed for epic boss battles and cinematic encounters, the Infernal King is ready to dominate the battlefield.

Key Features
Dark, Fire & Gold skin variations
Infernal War Hammer
Customizable morph targets
4K textures and advanced materials
ARKit-ready facial animations and Live Link support
Idle, walking, combat, hit, death and weapon-raising animations
Cinematic dissolve effect

Engine Support: Unreal Engine 5 and Unity
Built-in, URP & HDRP.

Ready to create a legendary final boss? Let the Infernal King challenge your players!