About Love/Hate
- Tools, Systems & Learning > Game Templates & Systems
Love/Hate is a relationship and personality simulator for Unity. It models characters' feelings about each other using emotional states and value-based judgment of deeds, including gameplay actions done by the player. With Love/Hate, your characters will have personalities and emotional states. Love/Hate uses powerful, customizable personality and emotional state models. It maintains relationships. Love/Hate tracks how different characters and groups (factions) feel about each other, allowing you to define a dynamic web of social ties among your characters. It judges and remembers deeds. Characters witness deeds committed by others, judge them according to their own personality and relationships, and remember them. It also allows characters to gossip with other characters. Characters share memories realistically, allowing news of actions to spread organically. Love/Hate lets you create complex characters that react emotionally to what's actually happening in the game. No scripting required. Love/Hate is the product of several years of research and development in realtime simulation of emotions and value-based appraisal, incorporating the latest academic and industry strategies. It works great in 3D, 2D, AR, and VR, and includes complete, fully documented source code.