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Ambient Sounds - Interactive Soundscapes for Unity 6 preview
Unity

Ambient Sounds - Interactive Soundscapes for Unity 6

By Procedural Worlds Inc

$49

Rated 5.0/5 from 20 ratings on Unity.

About Ambient Sounds - Interactive Soundscapes for Unity 6

  • Audio > Sound Effects & Ambience
  • Tools, Systems & Learning > Development Tools & Automation
  • Audio > Music
Ambient Sounds - Interactive Soundscapes for Unity 6 creates interactive soundscapes system for your game.
Please note that this package is included with the World Building Bundle for Unity 6 & Gaia Pro VS at a massive discount on purchasing all components individually.
Ambient Sounds is an easy-to-use sound system that organizes your tracks and effects into Sequences to create dynamic soundscapes for your game. The Event and modifier system allows you to control which sounds are being played in your ambient audio without writing a line of code.
You can keep an overview of your game audio through a Monitor window that shows debug information about which sounds are being played and why in real-time. Ambient Sounds also comes with a library of professionally composed and produced music and sound effects to get you up and running. Stop fiddling with dozens of individual audio scripts in your scene and take back control with Ambient Sounds!
The tool works in all render pipelines. The included demo scene is tailored for the Universal Render Pipeline (URP).
What can I do with Ambient Sounds?
Organize your audio clips into Sequences with combined playback settings
Play Sequences either globally or locally in a certain area of your game world
Pair multiple Sequences of background noises and music to create a unique soundscape for each location in your game
Blend seamlessly between soundscapes in different regions
Make Sequences interactive by controlling them through Requirements
Modify Sequences on the fly to react to Events in your game
Synchronize Playback between Sequences to make them start and end at the same time even if they are different in duration
Keep control over your Ambient Audio setup with comprehensive lists of all Sequences and conditions in your scene in the Ambient Sounds Manager Window.
How could I use this in my game?
Create a forest soundscape that plays back different music and sounds (birds, frogs, branches breaking, wind rustling) depending on the time of day and/or weather
Play sounds coming from random places around the player or a certain location
Play more and more intense wind as the player scales up a mountain
Change the music to a combat theme as the player gets attacked
Slowly blend to a dark and moody soundtrack when the player enters a cave
Make a sequence more and more intense by adding additional sequences that playback more music/sounds
Play music faster as the game enters the final seconds before the time limit ends
Automatically duck / mute music playback while dialogue audio plays
Stop music playback as the player enters a building and resume as they leave again
Play sounds around the player that follows the player's movement as they weave a magical spell
Quickly re-use the Ambient Audio Areas in different places of your game or in other projects.

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