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Combines meshes into atlas-textured prefabs, auto-split by LOD. Never drops a texture. Manual or grid-based batch processing across scenes.
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Combines meshes into atlas-textured prefabs, auto-split by LOD. Never drops a texture. Manual or grid-based batch processing across scenes.
Modular Unity runtime optimizer with distance-based LOD, room occlusion, renderer culling, and streaming for large scenes.