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SuraFix Runtime Optimizer preview
Unity

SuraFix Runtime Optimizer

By SuraFix Game Studio

$29.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20.99. The latest store price is $29.99.

Recorded prices for SuraFix Runtime Optimizer 4 price observations from Jul 2, 2026 to Oct 31, 2026. Lowest recorded price $20.99. Exact dates and prices are listed below. $0.00 $15.00 $29.99 Jul 2, 2026: $24.99. Unity First Price 2026-07-02 2026-07-09 Jul 15, 2026: $20.99. Unity Permanent Decrease 2026-07-15 2026-07-22 Jul 20, 2026: $29.99. Unity Permanent Increase 2026-07-20 2026-07-27 Oct 31, 2026: $29.99. Latest store price Jul 2, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$29.99Latest store price
$29.99Unity Permanent Increase 2026-07-20 2026-07-27
$20.99Unity Permanent Decrease 2026-07-15 2026-07-22
$24.99Unity First Price 2026-07-02 2026-07-09

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About SuraFix Runtime Optimizer

SuraFix Runtime Optimizer -- Take back control of your frame time. Stop hand-tuning LOD distances for hours. Add a level, set a distance, done -- cross-fade and anti-flicker hysteresis included, so nothing pops or flickers. Most culling assets stop at is it in the camera frustum. SuraFix goes further: SuraFix_Room hides objects behind walls even when they are technically still in view, and SuraFix_Occluder blocks outdoor terrain, rocks, and walls -- the same trick large open-world scenes use to stay fast. No bake step, no lightmapping-style wait -- it works at runtime, in additive and streamed scenes alike. Everything is modular. Use only what your project needs, drop the rest. Features: Distance-based LOD with cross-fade and anti-flicker hysteresis -- no more hand-placed LOD groups. No Burst/Jobs dependency -- a custom, time-sliced main-thread architecture that is predictable and easy to debug, with no black-box compile step. Room-based occlusion -- hides objects behind walls, not just outside the camera frustum. Outdoor occlusion (Bounds or Physics raycast) for large open scenes. Distance-based streaming with full load/unload logic. Renderer-level culling for MeshRenderer and SkinnedMeshRenderer. Light and shadow culling for performance-critical scenes. Particle effect support, including ParticleSystemRenderer-based visibility. Animation pausing outside the configured visibility range. Player-based tracking for dynamic streaming and culling. Optional Addressables integration with no hard package dependency. Addressable key repair plus scene-to-placeholder conversion editor tools. Compatible with Built-in, URP, HDRP, and custom render pipelines -- no shader or pipeline-specific dependencies.

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