Capture and modify skeletal movements of a model at runtime or in Editor, saving them as animations for future use.
DevEloop Team.
13 assets from this publisher across the stores we track.
Capture and modify skeletal or blendshape movements of a model at runtime or in Editor, then export as animations.
11 humanoid sitting animations for Unity, including typing, talking, and idle poses, captured via Meta Quest.
Export FBX files at runtime or in the Editor. Supports meshes, textures, blendshapes, materials, and animations on Windows and Linux.
Create lip sync and facial animation from audio with NVIDIA Audio2Face models. Use CPU or NVIDIA GPU offline in Unity Editor and Windows builds.
Generate realistic lip sync and facial animation from audio on CPU using NVIDIA Audio2Face models in Unity Editor.
16 mocap-based warmup and stretch animations for Unity, ideal for fitness apps, VR, and game prototyping.
The plugin adjusts character finger rotations for natural poses, improving animations and VR hand movements.
Plugin providing a seamless native file selection dialog for Windows applications, enhancing user experience.
Mocap-based humanoid locomotion animations including walk, run, jumps, turns, and idle. Separate FBX files with Unity Humanoid support.
12 humanoid dance animations including Breakdance, Macarena, and Salsa, perfect for parties, rhythm games, and lively NPCs.
Runtime FBX animation importer for Windows standalone Unity apps. Import FBX files at runtime and convert them into AnimationClip objects.
17 expressive hand gesture animations for humanoid characters, available as masked clips for overlay or full-body sitting and standing clips.