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Generate tiled Unity cities from OpenStreetMap data with procedural buildings, roads, water, vegetation, prefabs, and runtime tile loading.
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Generate tiled Unity cities from OpenStreetMap data with procedural buildings, roads, water, vegetation, prefabs, and runtime tile loading.
Generate terrain, paint biomes, place prefabs, and create roads and rivers—all in one streamlined Unity Editor world-building workflow.
Lightweight runtime performance monitor for Unity to detect FPS drops, GC spikes, and memory issues automatically.