World Builder Toolkit – Terrain Generator & Prefab Painter
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $28. The latest store price is $50.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $50 | Latest store price | |
| $50 | Unity Permanent Increase 2026-07-15 2026-07-22 | |
| $28 | Unity Permanent Decrease 2026-06-25 2026-07-02 | |
| $69.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About World Builder Toolkit – Terrain Generator & Prefab Painter
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Generate a terrain using repeatable seeds, reshape it with terrain-sculpting tools, paint different biome regions, populate the environment with your own prefabs, and add roads and rivers—all within a unified Unity Editor workflow.
Core Features:
Procedural Terrain Generation: Create terrain layouts quickly and use seeds to reproduce or experiment with different results.
Terrain Sculpting: Shape your terrain directly inside the Unity Editor using tools for common sculpting operations such as raising, lowering, smoothing, and flattening.
Biome Painting: Create and paint different biome regions across your terrain. Use biomes to organize areas such as forests, deserts, grasslands, rocky regions, or snow environments.
Prefab Painting and Placement: Paint and place your own prefabs directly into the environment. Populate your world with trees and vegetation, rocks and natural props, buildings and structures, grass and ground details, environment decorations, and gameplay objects. Use placement, scattering, clustering, and removal tools to control how objects are distributed.
Asset Variation: Create more visual variety from a smaller collection of source assets. Generate variations to reduce obvious repetition and make populated environments feel more natural.
Roads and Rivers: Create roads, paths, and rivers as part of the same world-building workflow. Use them to connect areas, guide the player, and add structure to your environment.
Procedural and Manual Control: Start with procedural generation, then manually adjust the result. You are not locked into a fully automated workflow—you can continue sculpting, painting, placing, removing, and refining elements until the world matches your design.
Use Your Own Assets: World Builder Toolkit is designed to work with your existing prefab collection.
Simple World-Building Workflow: Generate a starting terrain, sculpt and refine the landscape, paint terrain and biome regions, populate the world with prefabs, add variation to reduce repetition, create roads, paths, and rivers, refine and prepare the environment for your project.
Suitable For: Indie game developers, level designers, environment artists, solo developers, rapid game prototyping, stylized and low-poly environments, outdoor levels and exploration games, procedural environment experiments, creating reusable environment scenes.