By Kiymet
1 favoritesA visual, node-based story editor for Unity driven by a single ScriptableObject. Easily wire conditions, behaviors, and events to design branching stages without writing any boilerplate code.
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By Kiymet
1 favoritesA visual, node-based story editor for Unity driven by a single ScriptableObject. Easily wire conditions, behaviors, and events to design branching stages without writing any boilerplate code.
By Kiymet
1 favoritesComplete roguelike auto-attack system with 4 weapon types, 17 passive items, upgrade system, and object pooling.