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Story System — Node Graph Stage Progression preview
Unity

Story System — Node Graph Stage Progression

By Kiymet

$34.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $34.99. The latest store price is $34.99, matching the lowest recorded price shown here.

Recorded prices for Story System — Node Graph Stage Progression 2 price observations from Aug 18, 2026 to Nov 5, 2026. Lowest recorded price $34.99. Exact dates and prices are listed below. $0.00 $17.50 $34.99 Aug 18, 2026: $34.99. Unity First Price 2026-08-18 2026-08-18 Nov 5, 2026: $34.99. Latest store price Aug 18, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$34.99Latest store price
$34.99Unity First Price 2026-08-18 2026-08-18

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Story System — Node Graph Stage Progression

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > UI & GUI
Story System gives designers and developers a clean, data-driven way to author multi-stage progressions — tutorials, puzzles, quests, cutscene flows, onboarding sequences — directly inside the Unity Editor. Author visually, run anywhere. Open the Story Editor from the Window menu, drag stages onto the canvas, connect them with edges, and assign conditions in the inspector. No code required for most scenarios. Four condition types: BoolCondition — one-shot trigger (clicked, collected, interacted), CounterCondition — requires N completions (defeat 5 enemies, collect 3 keys), TimerCondition — advances after a designer-set duration, CompositeCondition — combine any conditions with AND / OR logic. Open-ended trigger identity. TriggerChannel ScriptableObjects let you define new event types (e.g. door_opened, puzzle_solved) as assets, with no code changes. Fire progression from anywhere with a single static call: StageConditionBase.Complete(myChannel). Branching without complexity. Outgoing edges can be gated by channel or condition type. The manager automatically routes to the matching branch when a condition fires. Two objective overlay variants. Choose the built-in legacy UI overlay or the TextMeshPro variant — both procedurally constructed, no prefabs required. Ship with confidence. A built-in StoryValidator catches cycles, unreachable stages, and dead gates before you enter Play Mode. Eight ready-to-run sample scenes cover every feature. NUnit tests ship with the package. 8 included samples: Simple Demo · Counter Hunt · Timer Challenge · Branching Path · Composite Puzzle · Binder Showcase · Broken Story (validator demo) · TMP Demo

Unity price last checked .

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