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Pose humanoid models in Unity Editor without rigs or animation. Lock poses, remove physics, mark static, and boost performance for scenes.
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Pose humanoid models in Unity Editor without rigs or animation. Lock poses, remove physics, mark static, and boost performance for scenes.
Reduce first-use rendering hitches by prewarming materials before gameplay with reusable scan sets and Built-in/URP support for DX11/DX12.
Reveals players behind walls in top-down games using circular or rectangular cutouts with ghost dithering for Built-in and URP.