Unblock View – Occlusion Reveal for Built-in & URP
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity Permanent Increase 2026-09-29 2026-10-06 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Unblock View – Occlusion Reveal for Built-in & URP
- Tools, Systems & Learning > Development Tools & Automation
Built-in + URP
Use the Built-in shader out of the box, or import the included optional URP support package. Both pipelines use the same manager and reveal controls. URP support includes a demo scene, materials and example pipeline settings.
Choose how your world opens up
- Circular reveals for up to four players sharing one camera.
- A screen-aligned rectangle with adjustable horizontal and vertical margins.
- Global rectangle settings or per-material overrides.
- Full cutouts or ghost dithering to retain a hint of roofs and walls.
- Adjustable edge softness, tint and circular tear effects.
- Depth gating keeps geometry behind the player intact.
Convert materials in batches
Select scene objects or prefab instances, scan their materials and choose which to convert. The converter creates Unblock View copies, preserves the originals and supports Undo. Pipeline checks and separate Built-in/URP output folders help keep converted materials organized.
A small runtime setup
Add one manager, assign the gameplay camera and initialize it with your players. Converted materials respond through shared shader parameters. No per-object update scripts, runtime material instancing or extra cameras are required.
What is included
Shared runtime manager and demo helper, Built-in shader and demo, optional URP support archive, material converter, reveal textures and setup documentation.
Before you buy
Tested with Unity 6.2, URP 17.2 and Windows DX11/DX12. URP requires the 3D Universal Renderer; Forward, Forward+ and Deferred are covered. HDRP is not supported. XR, URP 2D Renderer, custom renderers, Deferred+, other versions, camera stacks and independently controlled cameras are outside the tested scope.
Unblock View uses its own opaque/cutout shader. It does not preserve every feature of an existing shader or detect building entry. Rectangle mode reveals eligible foreground geometry across its screen region. Rendering cost depends on screen coverage and active player count.