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Lightweight triplanar terrain shader for URP that automatically blends grass and snow based on surface orientation without UV mapping.
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Lightweight triplanar terrain shader for URP that automatically blends grass and snow based on surface orientation without UV mapping.
A lightweight, event-driven and extensible health system for Unity supporting damage types, modifiers, and designer-friendly UnityEvents.
Simple and customizable triplanar terrain shader with automatic top, side, and bottom blending for Unity Built-in Render Pipeline.