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Price history
Lowest recorded standalone price: $9.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About PULSE - Easy & Modular Health System
Pulse Health is a clean, modular, and extensible health framework designed to fit a wide variety of Unity projects without enforcing specific gameplay rules or assumptions. Instead of providing hardcoded mechanics, Pulse Health focuses on flexibility and composability, allowing developers and designers to build their own damage, healing, and feedback systems on top of a solid and reliable core. The system is fully event-driven and includes a modifier interface that allows damage and healing values to be adjusted dynamically at runtime. Simple public API allows applying damage or healing with a single line of code with no boilerplate or dependencies. For more complex scenarios, the system supports using a data object to pass additional context such as amount, source, hit position, direction, and custom flags. The extensible modifier system allows implementing IHealthModifier to dynamically modify incoming damage or healing at runtime for armor, difficulty scaling, buffs, debuffs, invulnerability, and multipliers. Event-driven architecture enables reacting to damage received, healing applied, health changed, and death triggered using C# events or UnityEvents. Without writing code, designers can trigger animations, play sounds, spawn VFX, and call other systems directly from the Inspector. An optional generic health bar listener supports main health bar, delayed health bar, current health text, and floating damage and heal text. Example feedback scripts demonstrate how to react to damage, healing, and death.
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