By Game Slave
165 favoritesStylized water created with Shader Graph in Unity URP, includes a manual for customization and silhouettes.
13 assets from this publisher across the stores we track.
By Game Slave
165 favoritesStylized water created with Shader Graph in Unity URP, includes a manual for customization and silhouettes.
By Game Slave
79 favoritesShader Graph slime material with custom refraction, noise, displacement, and rim light for translucent objects.
By Game Slave
59 favoritesA holographic card shader created with Shader Graph, allowing adjustable distortion, parallax, shine, and transparency for 2D and 3D objects.
By Game Slave
41 favoritesStylized waterfall shader built with Shader Graph for Unity URP. Features procedural water effects compatible with both 3D and 2D objects.
By Game Slave
3/ 53 ratings 29 favoritesCreate portals, fake holes, or hide objects with masks effects for 3D and 2D objects using only two materials.
By Game Slave
22 favoritesIsometric Scan Shader for Unity's URP creates a topographic scan terrain effect in isometric games with customizable features.
By Game Slave
21 favoritesStylized toon shader created with Shader Graph for Unity URP. Includes many adjustable features for an advanced toon look.
By Game Slave
20 favoritesCustomizable 2D water material with refraction, waves, foam, and depth color. Easy to set up using sprites.
By Game Slave
20 favoritesShader makes objects react to player movement, with adjustable interaction range and noise-based motion. Includes unlit and PBR materials.
By Game Slave
18 favoritesCustomizable electricity effect with adjustable silhouette, color, size, speed, and distortion for traps or ambient lighting.
By Game Slave
12 favoritesDissolve toony, unlit, or PBR-style objects with this customizable shader. Add any silhouette you want, adjust colors and brightness, and control the effect.
By Game Slave
10 favoritesA material and shader that creates a smear or motion blur effect on objects based on their movement velocity.
By Game Slave
7 favoritesA sine wave shader for Unity planes with four materials (lit/unlit, transparent/opaque) and a clamp system for realistic flag or foliage animation.