Mesh-based low poly terrain editor for Unity. Offers runtime control, mobile/VR support, and a workflow independent of built-in Terrain.
Pinwheel Studio.
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Mesh-based low poly terrain editor for Unity. Built for stylized projects needing runtime control, mobile and VR fit, no built-in Terrain.
A mesh based low poly terrain editor for Unity. Built for stylized projects that need runtime control, mobile and VR fit.
Five tools for low poly Unity worlds: terrain, water, sky, texture authoring, and terrain conversion in one bundle.
A complete Unity terrain pipeline bundle featuring GPU-driven procedural generation with Vista Pro and mesh-based editing with Polaris Summit.
Low poly water shader with vertex animation, waves, reflections, refraction, caustics, and underwater effects for Unity.
Polaris is a low poly terrain tool for creating landscapes on Desktop and Mobile. It offers sculpting, texturing, planting, and rendering.
A lightweight procedural sky shader with a customizable day and night cycle for dynamic skyboxes. Runs on Desktop, Mobile, and VR.
A tool to save procedural meshes to 3D files. It supports exporting to Obj and Fbx ASCII formats for convenient asset management.
Graph-based procedural terrain generator allowing artist-directed biome creation, blending, and manual adjustments with erosion tools.
Free graph-based procedural terrain generator. Build biomes in a graph, place them manually, and blend with full control.
Automates C# script creation in Unity with namespace, base class, and interface suggestions, error handling, and code formatting.
Volumetric lighting and fog effect for Unity 6 URP using froxel-based implementation for sun shafts and light beams.
Graph based procedural terrain generator. Build each biome in a graph, place them by hand like a layered terrain system, and blend seamlessly.
A node-based editor for creating seamless, high-quality procedural textures with a non-linear, non-destructive, and parametric approach.
A fast edge detection post-processing effect for URP Render Graph that adds subtle outlines to scene objects using color, depth, and normals.
Polaris Mini is a lightweight tool to convert your existing terrains to optimized mesh prefab which will greatly improve your game performance, especially on low end platforms.
A low poly water system for faceted games with shaders, tools for various water types, and gameplay integration.
Memo is a productivity tool that lets you add sticky notes to scene objects and asset files in the editor.
600+ low poly props in eight themes with flat shading and shared palette textures for efficient environment building.