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Real-time interactive water for Unity 6.3 URP, running on GPU via WebGPU. A port of Evan Wallace's WebGL Water, rebuilt and extended.
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Real-time interactive water for Unity 6.3 URP, running on GPU via WebGPU. A port of Evan Wallace's WebGL Water, rebuilt and extended.
Froxel-based volumetric fog and lighting for Unity with BIRP, URP, and HDRP support, shadows, tube beams, terrain fog, and GPU dust.