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Luminex volumetric fog and lights preview
Unity

Luminex volumetric fog and lights

By AbstractOcclusion

$70

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $70. The latest store price is $70, matching the lowest recorded price shown here.

Recorded prices for Luminex volumetric fog and lights 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $70. Exact dates and prices are listed below. $0.00 $35.00 $70.00 Jun 20, 2026: $70. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $70. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$70Latest store price
$70Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Luminex volumetric fog and lights

  • Art & Visuals > VFX
Luminex is a production-grade volumetric fog and lighting system built on a froxel (frustum voxel) pipeline -- the same architecture used in AAA titles and modern game engines. Fog density, light scattering, shadows, and temporal reprojection are computed entirely in GPU compute shaders. This is not a post-process overlay. It is a complete atmospheric rendering stack. Compiling compute shader variants can take at least 5/8 min to fully complete, be patient! It is only a thing to do once. Auto pipeline configuration and defines, you will have almost nothing to care about. 274 automated tests. Clean, well-structured codebase with full constant coverage and no magic numbers. Three hotfix patches since launch. Actively maintained -- more HDRP scenes and new features are already in development for upcoming updates. Mobile and HDRP are in early experiment, you can try it but issues can pop. HDRP is a Unity 6 only feature! Requirements: Unity 2022.3 LTS or Unity 6. Compute shader support required (DX11+, Metal, Vulkan). Burst package. Dense roadmap with Third parties integration, enhancements and new features is already on tracks.

Unity price last checked .

Prices and availability may change.