Screenshots and videos
Price history
Lowest recorded standalone price: $5. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Strategy Camera (Spectator)
Spectator Camera is a lightweight, plug-and-play in-game camera system designed for games without a fixed player character. It offers smooth free movement across your scene, with built-in collision handling and optional follow behavior. Whether you're building a strategy, tycoon, management, or spectator-based game, this camera is tailored to fit your needs with minimal setup.
Now supports paused or slowed-down time control when not using the physics-based camera — ideal for strategy games and debugging!
Key Features
• Out-of-the-box setup — simply drag & drop the prefab
• No coding required for basic use
• Easy to customize with 30+ tweakable parameters
• Supports both Unity Input Systems (Old & New)
• God mode (no collision)
• Flexible camera modes:
- Free movement
- Follow target (with rotation)
- Enable/disable camera
• In-game toggle keys for features like:
- Follow mode
- Collision
• Runtime target switching (with simple scripting)
• Well-documented and extendable codebase
• Supports all environments (including mobile and console)
Use Cases
• Top-down camera with or without follow target (demo included)
• Strategy and RTS games with edge-scrolling and bounds
• Tycoon/Management games with zoom and pan
• Free or follow spectator modes for replays or debugging
• "God Mode" camera for unrestricted movement
Includes
• Drag & drop prefabs (with and without physics)
• Two minimal demo scenes
• No 3D models or visuals included (camera system only)
Now supports paused or slowed-down time control when not using the physics-based camera — ideal for strategy games and debugging!
Key Features
• Out-of-the-box setup — simply drag & drop the prefab
• No coding required for basic use
• Easy to customize with 30+ tweakable parameters
• Supports both Unity Input Systems (Old & New)
• God mode (no collision)
• Flexible camera modes:
- Free movement
- Follow target (with rotation)
- Enable/disable camera
• In-game toggle keys for features like:
- Follow mode
- Collision
• Runtime target switching (with simple scripting)
• Well-documented and extendable codebase
• Supports all environments (including mobile and console)
Use Cases
• Top-down camera with or without follow target (demo included)
• Strategy and RTS games with edge-scrolling and bounds
• Tycoon/Management games with zoom and pan
• Free or follow spectator modes for replays or debugging
• "God Mode" camera for unrestricted movement
Includes
• Drag & drop prefabs (with and without physics)
• Two minimal demo scenes
• No 3D models or visuals included (camera system only)
More from Tomaž Ravljen
- Unit Formation $10
- Moving Formations $39.99
- StrategyCore - Complete RTS & Sim Suite $99.99