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StrategyCore - Complete RTS & Sim Suite preview
Unity

StrategyCore - Complete RTS & Sim Suite

By Tomaž Ravljen

Current price
$99.99
Lowest recorded
$99.99
4/ 5 (4) 89 likes
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Lowest recorded standalone price: $99.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for StrategyCore - Complete RTS & Sim Suite Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $50.00 $99.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About StrategyCore - Complete RTS & Sim Suite

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Level & World Building
  • Theme > Military & Combat
  • Art & Visuals > UI & GUI
StrategyCore: Complete RTS & Sim Suite

Building an RTS in Unity usually means fighting two battles: keeping performance high, and getting completely different systems (like pathfinding, UI, and combat) to actually talk to each other without turning your codebase into spaghetti.

Strategy Core Suite solves that. It brings together standalone RTS packages into a single, fully integrated ecosystem.

Unlike rigid, all-in-one templates that force you to build your entire game inside a pre-made box, this suite is completely modular. Configure your data via ScriptableObjects, and the system automatically converts them to lightweight, highly optimized components on initialization. You can drop high-performance Burst-compiled formation movement or an advanced wall-snapping system directly into your existing project, or use the automated Scene Wizard to setup the scene in seconds.

What's Inside:
- Moving Formations (Runtime Groups & Boids)
- Advanced Wall System (with Object Placement)
- Flexible Tooltip System + Hover Cursor
- Modular RTS Core Kit
- Unit Selection V2
- Player Camera

Key Features:
- Automated Scene Wizard: Configure your scene instantly including player, selection, interactions, camera, and UI setup.
- Targeted Job System Performance: Uses Unity Jobs and the Burst Compiler where they matter most for boids behavior and combat queries.
- Advanced Wall and Object Placement: Features modular placement with continuous snapping and automatic gate replacement.
- Static vs. Dynamic Formations: Includes static layout system for placement previews and runtime package for complex unit movement.
- Tactical AI: Units feature weighted-distance target selection with smart rules. Battle Simulation includes army roster/budget UI, aggressive/defensive modes, and formation attack tasks.
- Complete RTS Economy: Data structures for factions, resources, gathering, production queues, and population limits.
- Save/Load Persistence: Entity, player, task, and world state with JSON storage, migrations, async reload.
- Player UI + Actions API: Actions/hotkeys, details, selection stacks, production, garrison, idle workers, resources.

Technical Specifications:
- Input: Supports all input types. For New Input system, PlayerInput asset was created to specify actions of all packages used.
- Workflow: Designer-friendly GameObject workflow. You can attach your own scripts, use standard animations, and visually debug prefabs instantly.
- Extensibility: Deeply decoupled architecture relying on abstract tasks managed by a unified system.
- Pathfinding: Built natively on Unity NavMesh, with support to easily swap or integrate with A* Pathfinding frameworks.
- Unity Support: Compatible with Unity 2022.3 LTS through to Unity 6.
- Clean Data Management: Centralized database tool to manage all units, structures, research, factions, actions and formation libraries from one Editor window.

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