Unity
Smart Step Craft Character Controller | First & Third Person + Cinemachine
- Current price
- $14.99
- Lowest recorded
- $14.99
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Lowest recorded standalone price: $14.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
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About Smart Step Craft Character Controller | First & Third Person + Cinemachine
- Audio > Sound Effects & Ambience
Smart Step Craft Character Controller
Smart Step Craft Character Controller is a professional modular first/third-person controller designed for developers building voxel, sandbox, survival and exploration games.
Built on Unity's CharacterController, it provides stable movement, smooth stair traversal, predictable physics behavior, and a clean architecture that is easy to extend.
Unlike Rigidbody-based controllers, Smart Step Craft focuses on deterministic movement while remaining fully compatible with custom gameplay systems and animation pipelines.
Optional Cinemachine 3.1.7 Integration
Version 2 introduces full optional support for Cinemachine 3.1.7.
The integration extends the existing camera system without replacing its gameplay logic.
Features include:
Cinemachine camera shake
Cinemachine Impulse support
Smooth camera blending
Automatic perspective transitions
Dynamic zoom synchronization
Cinemachine Deoccluder support
Fully optional integration
The native camera system continues handling:
Camera rotation
Camera collision
Zoom
Perspective switching
while Cinemachine adds cinematic presentation effects.
Core Movement Features
Smooth step climbing up to 1 meter obstacles
Walk
Sprint
Sneak
Jump
Fall
Smart stair traversal
Stable CharacterController movement
Air control
Sprint air boost
Auto-jump support
CharacterController collision fixes
Camera Features
Native Camera System
First-person camera
Third-person rear
Third-person front
Camera collision
Adjustable zoom
Perspective switching
Independent pitch limits
Optional view bobbing
Optional Cinemachine Features
Cinemachine 3.1.7 support
Camera Shake
Camera Impulse
Smooth camera blending
Deoccluder support
Runtime camera effects
Automatic perspective synchronization
Animation Friendly
No animations are included.
No Animator Controller is required.
The controller is designed to integrate with existing animation pipelines.
It exposes:
Movement State
Current Speed
Grounded State
Vertical Velocity
Movement Direction
Compatible with:
Unity Animator
Custom animation systems
Third-party animation assets
Extensible Architecture
The controller follows a modular architecture where movement systems remain independent.
It can easily be extended with:
Swimming
Flying
Climbing
Ladders
Parkour
Wall Running
Custom movement states
without modifying the core controller.
Included Systems
CraftPlayerController
CraftMovementEngine
CraftCameraSystem
IntegracionCinemachine (optional)
PlayerInputHandler
CharacterControllerFix
CraftAudioController
FirstPersonBodyHider
Audio Features
Dynamic footsteps
Speed-based footstep intervals
Jump sounds
Landing sounds
Automatic movement volume adjustment
Ideal For
Voxel Games
Sandbox Games
Survival Games
Crafting Games
Exploration Games
RPGs
First-Person Projects
Third-Person Projects
Included Content
Full C# Source Code
Example Scene
Input Actions Asset
Complete Technical Documentation
Cinemachine Integration Documentation
Smart Step Craft Character Controller is a professional modular first/third-person controller designed for developers building voxel, sandbox, survival and exploration games.
Built on Unity's CharacterController, it provides stable movement, smooth stair traversal, predictable physics behavior, and a clean architecture that is easy to extend.
Unlike Rigidbody-based controllers, Smart Step Craft focuses on deterministic movement while remaining fully compatible with custom gameplay systems and animation pipelines.
Optional Cinemachine 3.1.7 Integration
Version 2 introduces full optional support for Cinemachine 3.1.7.
The integration extends the existing camera system without replacing its gameplay logic.
Features include:
Cinemachine camera shake
Cinemachine Impulse support
Smooth camera blending
Automatic perspective transitions
Dynamic zoom synchronization
Cinemachine Deoccluder support
Fully optional integration
The native camera system continues handling:
Camera rotation
Camera collision
Zoom
Perspective switching
while Cinemachine adds cinematic presentation effects.
Core Movement Features
Smooth step climbing up to 1 meter obstacles
Walk
Sprint
Sneak
Jump
Fall
Smart stair traversal
Stable CharacterController movement
Air control
Sprint air boost
Auto-jump support
CharacterController collision fixes
Camera Features
Native Camera System
First-person camera
Third-person rear
Third-person front
Camera collision
Adjustable zoom
Perspective switching
Independent pitch limits
Optional view bobbing
Optional Cinemachine Features
Cinemachine 3.1.7 support
Camera Shake
Camera Impulse
Smooth camera blending
Deoccluder support
Runtime camera effects
Automatic perspective synchronization
Animation Friendly
No animations are included.
No Animator Controller is required.
The controller is designed to integrate with existing animation pipelines.
It exposes:
Movement State
Current Speed
Grounded State
Vertical Velocity
Movement Direction
Compatible with:
Unity Animator
Custom animation systems
Third-party animation assets
Extensible Architecture
The controller follows a modular architecture where movement systems remain independent.
It can easily be extended with:
Swimming
Flying
Climbing
Ladders
Parkour
Wall Running
Custom movement states
without modifying the core controller.
Included Systems
CraftPlayerController
CraftMovementEngine
CraftCameraSystem
IntegracionCinemachine (optional)
PlayerInputHandler
CharacterControllerFix
CraftAudioController
FirstPersonBodyHider
Audio Features
Dynamic footsteps
Speed-based footstep intervals
Jump sounds
Landing sounds
Automatic movement volume adjustment
Ideal For
Voxel Games
Sandbox Games
Survival Games
Crafting Games
Exploration Games
RPGs
First-Person Projects
Third-Person Projects
Included Content
Full C# Source Code
Example Scene
Input Actions Asset
Complete Technical Documentation
Cinemachine Integration Documentation
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