Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $34.99. The latest store price is $34.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $34.99 | Latest store price |
About Voxel Character Animator Framework
- Theme > Stylized
- Theme > Low Poly
Voxel Character Animator is a complete procedural animation system built around a standardized humanoid voxel rig. Simply assign your character's bones once, and the system generates smooth animations entirely through code.
Unlike traditional Animator Controller workflows, no animation clips or blend trees are required. Every movement is calculated procedurally in real time, making the system lightweight, highly customizable, and easy to integrate into existing projects.
The included rig uses a simple voxel-friendly skeleton composed of:
Chest (root body)
Head
Left/Right Upper Arm
Left/Right Lower Arm
Left/Right Upper Leg
Left/Right Lower Leg
CharacterRoot
└── Chest
├── Head
├── UpperArm_L
│ └── LowerArm_L
├── UpperArm_R
│ └── LowerArm_R
├── UpperLeg_L
│ └── LowerLeg_L
└── UpperLeg_R
└── LowerLeg_R
This standardized hierarchy allows you to reuse the animator across multiple voxel characters, enemies, NPCs, or player avatars by simply assigning the corresponding transforms.
The package includes eight complete animation states:
Idle
Walk
Run
Sprint
Jump
Swim Idle
Swim
Death
Two animation styles can be switched instantly at runtime:
Minecraft Style — rigid limbs with classic blocky movement.
Roblox Style — flexible elbows and knees with more organic motion.
The package also includes:
Integrated 3D spatial audio synchronized with animations
Production-ready CharacterController
Third-person camera
Legacy Input, New Input System or Both
Swimming system
Slope handling
Physics synchronization
Runtime parameter tuning
Debug and validation tools
Designed for scalability, the animator is optimized for scenes containing 50+ simultaneously animated characters, making it suitable for players, NPC crowds, enemies, and AI-controlled characters.
Unlike traditional Animator Controller workflows, no animation clips or blend trees are required. Every movement is calculated procedurally in real time, making the system lightweight, highly customizable, and easy to integrate into existing projects.
The included rig uses a simple voxel-friendly skeleton composed of:
Chest (root body)
Head
Left/Right Upper Arm
Left/Right Lower Arm
Left/Right Upper Leg
Left/Right Lower Leg
CharacterRoot
└── Chest
├── Head
├── UpperArm_L
│ └── LowerArm_L
├── UpperArm_R
│ └── LowerArm_R
├── UpperLeg_L
│ └── LowerLeg_L
└── UpperLeg_R
└── LowerLeg_R
This standardized hierarchy allows you to reuse the animator across multiple voxel characters, enemies, NPCs, or player avatars by simply assigning the corresponding transforms.
The package includes eight complete animation states:
Idle
Walk
Run
Sprint
Jump
Swim Idle
Swim
Death
Two animation styles can be switched instantly at runtime:
Minecraft Style — rigid limbs with classic blocky movement.
Roblox Style — flexible elbows and knees with more organic motion.
The package also includes:
Integrated 3D spatial audio synchronized with animations
Production-ready CharacterController
Third-person camera
Legacy Input, New Input System or Both
Swimming system
Slope handling
Physics synchronization
Runtime parameter tuning
Debug and validation tools
Designed for scalability, the animator is optimized for scenes containing 50+ simultaneously animated characters, making it suitable for players, NPC crowds, enemies, and AI-controlled characters.