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Voxel Player Controller Modular Framework preview
Unity

Voxel Player Controller Modular Framework

By Guardabarranco

$51.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $51.99. The latest store price is $51.99, matching the lowest recorded price shown here.

Recorded prices for Voxel Player Controller Modular Framework 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $51.99. Exact dates and prices are listed below. $0.00 $26.00 $51.99 Nov 3, 2026: $51.99. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$51.99Latest store price

About Voxel Player Controller Modular Framework

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Low Poly
  • Theme > Military & Combat
Voxel Player Controller is a complete modular character controller framework for 3D Unity projects. Built around a strict Separation of Concerns architecture, every gameplay system operates independently, making the asset easy to extend, maintain, and integrate into existing projects.

The package includes a Rigidbody-based player controller featuring multiple locomotion states including Idle, Walk, Run, Crouch, Jump, Dash, automatic sprinting, slope handling, stair traversal, and intelligent fall detection. A complete swimming system provides buoyancy-based movement, smooth transitions between land and water, and camera-relative controls.

Input is abstracted through a unified layer compatible with both Unity's Legacy Input System and the New Input System. The camera system supports seamless switching between first-person and third-person views with smooth interpolation, collision avoidance, and automatic adaptation while swimming.

Combat is handled through a streamlined melee system built around a single configurable weapon. The system includes equip and unequip animations, procedural attack animations, sphere-cast hit detection, configurable attack parameters, and full Inspector customization. Enemy behavior is powered by a modular NavMesh-based AI featuring patrol, chase, attack, return, damage, and death states.

Additional features include a centralized audio controller, an event-driven health and respawn system, optional fall damage, lightweight visual effects, runtime debugging utilities, and highly configurable components exposed through the Unity Inspector.

Built with flexibility in mind, every major feature can be enabled, disabled, or customized independently. Fine-tune movement speeds, jump height, swimming behavior, melee combat, attack timing, weapon equip and unequip animations, camera settings, AI behavior, audio, health, and many other gameplay parameters directly from the Unity Inspector. Replace individual voxel body parts with your own models, choose whether the character rotates with the camera or moves independently, and enable or disable features such as fall damage, automatic sprinting, swimming, health regeneration, respawn, camera modes, and debug tools using simple Inspector checkboxes—no code changes required.

Designed for plug-and-play integration, the asset provides a clean, production-ready architecture suitable for action, survival, adventure, RPG, sandbox, and other 3D game projects. Nearly every gameplay parameter can be adjusted directly from the Unity Inspector, making it easy to adapt the controller to different genres and gameplay styles without modifying the source code.

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