Unity
MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders
By Occlusionn
- Current price
- $15
- Lowest recorded
- $7.50
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Lowest recorded standalone price: $7.50. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
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About MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders
- Tools, Systems & Learning > Development Tools & Automation
Mesh Collider Optimizer is a productivity-focused Unity Editor tool giving full control over Mesh Colliders with robust support for Concave/Convex workflows, Skinned Mesh, BlendShapes, Runtime Animated Colliders, and LOD. As projects scale, collider cost grows due to high-triangle colliders, inconsistent convex setups, overlapping LOD colliders, and fragile runtime updates. This tool provides a clean workflow to optimize, test, and refine colliders quickly. Key features include scanning selected objects and building optimized meshes, optional Runtime Animated Collider mode with skinned pose baking, automatic BlendShape tracking, detailed stats showing before/after vertex counts, memory usage, bake time, and savings ratio, normal-based offset inflation, LOD support, merging children, and gizmo visualization with heatmaps and error lines.
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