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DECAL COLLIDER – Ultimate Runtime Mesh & Collision Decals preview
Unity

DECAL COLLIDER – Ultimate Runtime Mesh & Collision Decals

By Occlusionn

$7.50

Rated 5.0/5 from 4 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.50. The latest store price is $7.50, matching the lowest recorded price shown here.

Recorded prices for DECAL COLLIDER – Ultimate Runtime Mesh & Collision Decals 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $7.50. Exact dates and prices are listed below. $0.00 $3.75 $7.50 Oct 31, 2026: $7.50. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7.50Latest store price

About DECAL COLLIDER – Ultimate Runtime Mesh & Collision Decals

  • Tools, Systems & Learning > Development Tools & Automation
Decal Collider is a production-focused Unity tool for creating projected decals that include both a visual mesh and a matching physics collider, with strong support for runtime updates, Sprite and TMP workflows, and Built-in, URP, HDRP pipelines. Scans source data from Mesh, SpriteRenderer, or TextMeshPro. Projects decal geometry onto target surfaces in 18+ directions. Builds procedural decal mesh plus matching collider. Applies optional alpha trimming and masking to keep only visible collision areas. Supports runtime and live updates with controlled rebuild frequency. Outputs detailed stats for optimisation decisions. Generate visual decal mesh and physics collider together with local and world projection control. Sprite swap and flip aware projection. Dynamic TMP source support with automatic refresh when content changes. Live update interval controls with async rebuild API support to reduce frame spikes. Masks empty regions when rays partially hit surfaces. PhysX 5-safe mesh assignment path with invalid and zero-volume mesh validation. Before and after mesh stats and timing data with hit ratio and projection diagnostics. Cache-friendly rebuild flow with optional culling and visibility-based update reductions. Public API for automation and integration with hit callback hooks for gameplay effects. Works in both Editor and Runtime workflows.

Unity price last checked .

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