The Turn Coordinator System manages turn-based mechanics in Unity games. Define actor ranks, set time limits, and control turns and rounds.
Adaptive Assets.
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Flexible talent system for Game Creator 2. Create skill trees with tiers, dependencies, costs, and visual scripting integration.
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Isometric Navigation is a modular solution for path preview visualization in Unity, designed for Game Creator 2.
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A targeting system for selecting single or multiple targets and areas of effect using isometric, pointer-based selection in RPG games.