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Procedural lava shader for URP with vertex displacement, world-space mapping, 5 color presets, and real-time customization via controller script. No textures needed.
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Procedural lava shader for URP with vertex displacement, world-space mapping, 5 color presets, and real-time customization via controller script. No textures needed.
A customizable shader for creating area-of-effect indicators, spells, and ability circles with extensive styling options.
Create diverse flooring with customizable shapes, colors, textures, and effects using randomization and noise tools.