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Create complex polygon-based spawning systems for level design with random object placement, scales, rotations, and colliders.
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Create complex polygon-based spawning systems for level design with random object placement, scales, rotations, and colliders.
A handy Unity package for terrain management including backup, resize, scan, print, export, and object manipulation.
Unity editor tool that overlays Inspector, Hierarchy, and Console into the Scene View for a borderless single-monitor workflow.